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36 - Action Figure

from The Consumption Age

Published online by Cambridge University Press:  12 June 2019

Jason Bainbridge
Affiliation:
Jason Bainbridge is Professor of Media and Communication and Head of the School of Creative Industries at the University of South Australia. He holds a PhD in Media Studies and a Bachelor of Laws.
Claudy Op den Kamp
Affiliation:
Bournemouth University
Dan Hunter
Affiliation:
Swinburne Law School, Australia
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Summary

THE ACTION FIGURE is very much the son of Barbie.

He offers the same liminal pleasures of plaything and companion. He allows children to roleplay-as-an-adult, thanks to a scalable world of vehicles and accessories that are capable of replicating most careers and transforming any space into a warzone, an urban center or an alien world. And, similar to his mother, he is also an important site for articulating copyright and trademark, defining categories that would otherwise appear as liminal as the pleasures he offers. As such, the Action Figure embodies the limits of what his consumers can engage in, policing the boundaries between their imaginations and the IP rights of his creators. But whereas Barbie remains a largely passive receptacle of her consumers’ fantasies—and Ken little more than another accessory for her—the Action Figure announces his point of difference in his name: action. Sure, he may have the same adult figure of a male doll like Ken, but that figure is matched (and his masculinity rigorously underscored) by being articulated and therefore capable of action, of performing as an adult rather than just looking like one.

The first action figure, G.I. Joe, was originally conceived as a licensed toy. In March 1962 Stan Weston came to toymakers the Hassenfeld Brothers’ (later Hasbro) Creative Director of Product Development, Don Levine, with the idea of a “movable soldier” based on the up-coming television program The Lieutenant starring Gary Lockwood. Weston's idea was very much informed by Hasbro's rival, Mattel, and their most popular toy, Barbie. Like Barbie, Weston envisioned his moveable soldier as being similarly accessory-based. Observing boys secretly playing with Ken dolls had convinced him that there was a market for boys’ “dolls.”

Levine, a veteran of the Korean War, liked the idea but worried about linking it to a television program aimed at adults and vulnerable to cancelation. It wouldn't be until February 1963 that he was finally convinced via a chance encounter with a sculptor's wooden mannequin in the display window of Arthur Brown's art supply store. This gave Levine the basic design template for a ball-jointed soldier doll with moveable parts.

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Publisher: Cambridge University Press
Print publication year: 2019

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  • Action Figure
    • By Jason Bainbridge, Jason Bainbridge is Professor of Media and Communication and Head of the School of Creative Industries at the University of South Australia. He holds a PhD in Media Studies and a Bachelor of Laws.
  • Edited by Claudy Op den Kamp, Bournemouth University, Dan Hunter
  • Book: A History of Intellectual Property in 50 Objects
  • Online publication: 12 June 2019
  • Chapter DOI: https://doi.org/10.1017/9781108325806.037
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To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Action Figure
    • By Jason Bainbridge, Jason Bainbridge is Professor of Media and Communication and Head of the School of Creative Industries at the University of South Australia. He holds a PhD in Media Studies and a Bachelor of Laws.
  • Edited by Claudy Op den Kamp, Bournemouth University, Dan Hunter
  • Book: A History of Intellectual Property in 50 Objects
  • Online publication: 12 June 2019
  • Chapter DOI: https://doi.org/10.1017/9781108325806.037
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Action Figure
    • By Jason Bainbridge, Jason Bainbridge is Professor of Media and Communication and Head of the School of Creative Industries at the University of South Australia. He holds a PhD in Media Studies and a Bachelor of Laws.
  • Edited by Claudy Op den Kamp, Bournemouth University, Dan Hunter
  • Book: A History of Intellectual Property in 50 Objects
  • Online publication: 12 June 2019
  • Chapter DOI: https://doi.org/10.1017/9781108325806.037
Available formats
×