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4 - Bayesian games

from Part I - Fundamentals of game theory

Published online by Cambridge University Press:  25 October 2011

Zhu Han
Affiliation:
University of Houston
Dusit Niyato
Affiliation:
Nanyang Technological University, Singapore
Walid Saad
Affiliation:
University of Miami
Tamer Başar
Affiliation:
University of Illinois, Urbana-Champaign
Are Hjørungnes
Affiliation:
Universitetet i Oslo
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Summary

The game models discussed in the preceding chapters were all built on the governing assumption that the players all have complete information on the elements of the game, particularly on the action spaces of all players and the players' payoff (or cost) functions, and that this is all common information to all players. However, in many situations, especially in a competitive environment, the a priori information available to a player may not be publicly available to other players. In particular, a player may not have complete information on his opponents' possible actions, strategies, and payoffs. For example, in the latter case, a player may not know the resulting payoff value for another player when all players have picked specific actions (or strategies). One way of addressing situations that arise as a result of such incompleteness of information is to formulate them as Bayesian games—the topic of this chapter. We first introduce this class of games in general terms, and then discuss applications in wireless communications and networking.

Overview of Bayesian games

Simple example

Let us consider the example of a game between two car companies responding to the possibility of a Clean Air Act, such as the one in 1990. If the Act is passed, then both car companies will be faced with the task of redesigning their cars, which will be costly. In order to prevent this from happening, they decide to start a lobbying campaign against the Act.

Type
Chapter
Information
Game Theory in Wireless and Communication Networks
Theory, Models, and Applications
, pp. 101 - 123
Publisher: Cambridge University Press
Print publication year: 2011

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  • Bayesian games
  • Zhu Han, University of Houston, Dusit Niyato, Nanyang Technological University, Singapore, Walid Saad, Tamer Başar, University of Illinois, Urbana-Champaign, Are Hjørungnes, Universitetet i Oslo
  • Book: Game Theory in Wireless and Communication Networks
  • Online publication: 25 October 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511895043.005
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  • Bayesian games
  • Zhu Han, University of Houston, Dusit Niyato, Nanyang Technological University, Singapore, Walid Saad, Tamer Başar, University of Illinois, Urbana-Champaign, Are Hjørungnes, Universitetet i Oslo
  • Book: Game Theory in Wireless and Communication Networks
  • Online publication: 25 October 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511895043.005
Available formats
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Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Bayesian games
  • Zhu Han, University of Houston, Dusit Niyato, Nanyang Technological University, Singapore, Walid Saad, Tamer Başar, University of Illinois, Urbana-Champaign, Are Hjørungnes, Universitetet i Oslo
  • Book: Game Theory in Wireless and Communication Networks
  • Online publication: 25 October 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511895043.005
Available formats
×