6650 results in Educational psychology
Section III - Games as Twenty-First-Century Curriculum
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19 - Game-Based Curricula, Personal Engagement, and the Modern Prometheus Design Project
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7 - Uncharted 2: Among Thieves – How to Become a Hero
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5 - Playing the Odds
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20 - Discovering Familiar Places
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Frontmatter
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Section I - Games as Designed Experience
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13 - Theorycrafting
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16 - Participatory Media Spaces
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11 - Nurturing Affinity Spaces and Game-Based Learning
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Acknowledgments
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10 - Introduction to Section II
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21 - Developing Gaming Fluencies with Scratch
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2 - Designed Cultures
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Contributors
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23 - Models of Situated Action
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22 - “Freakin’ Hard”
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4 - Education for Rational Thought
- from Part A - Dispositions Toward Quality of Learning
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Contents
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Preface
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