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10 - Interaction

Published online by Cambridge University Press:  12 October 2023

Steven M. LaValle
Affiliation:
University of Oulu, Finland
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Summary

This chapter introduces interaction mechanisms that may not have a counterpart in the physical world. Section 10.1 introduces general motor learning and control concepts. The most important concept is remapping, in which a motion in the real world may be mapped into a substantially different motion in the virtual world. This enables many powerful interaction mechanisms. The task is to develop ones that are easy to learn, easy to use, effective for the task, and provide a comfortable user experience. Section 10.2 discusses how the user may move himself in the virtual world, while remaining fixed in the real world. Section 10.3 presents ways in which the user may interact with other objects in the virtual world. Section 10.4 discusses social interaction mechanisms, which allow users to interact directly with each other. Section 10.5 briefly considers some additional interaction mechanisms, such as editing text, designing 3D structures, and Web browsing.

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Chapter
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Virtual Reality , pp. 245 - 270
Publisher: Cambridge University Press
Print publication year: 2023

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  • Interaction
  • Steven M. LaValle, University of Oulu, Finland
  • Book: Virtual Reality
  • Online publication: 12 October 2023
  • Chapter DOI: https://doi.org/10.1017/9781108182874.010
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To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Interaction
  • Steven M. LaValle, University of Oulu, Finland
  • Book: Virtual Reality
  • Online publication: 12 October 2023
  • Chapter DOI: https://doi.org/10.1017/9781108182874.010
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Interaction
  • Steven M. LaValle, University of Oulu, Finland
  • Book: Virtual Reality
  • Online publication: 12 October 2023
  • Chapter DOI: https://doi.org/10.1017/9781108182874.010
Available formats
×