Skip to main content Accessibility help
×
  • Cited by 9
Publisher:
Cambridge University Press
Online publication date:
October 2023
Print publication year:
2023
Online ISBN:
9781108182874

Book description

Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers.

Reviews

‘Steve is a titan of his field, and Virtual Reality is a compelling capstone to the work he has done for VR over the past decade.’

Palmer Luckey - Founder of Oculus VR and Anduril

‘The book by LaValle provides a principled and comprehensive introduction to Virtual Reality. It is a fine exposition of the concepts, algorithms, and system issues that arise in virtual reality technologies. The author offers excellent coverage of different areas, including audio, geometry, interactions, optics, perception, rendering, tracking, etc., used in designing simulated and immersive environments.’

Dinesh Manocha - University of Maryland at College Park

‘The book is great source for everybody interested in VR as it provides an extensive overview about the most important topics of virtual reality with lots of helpful illustrations and examples, and at the same time covers several technical and mathematical aspects in depth.’

Frank Steinicke - University of Hamburg

‘LaValle’s book is probably the best way to get into the science and engineering of virtual reality. It is comprehensive, yet very accessible, full of illustrations and plain-English explanations. The book is an excellent choice for students and engineers interested in future VR technologies.’

Rafal Mantiuk - University of Cambridge

‘An excellent introductory textbook for VR, well-organized, with broad coverage, and clear prose. LaValle is a knowledgeable guide through the wide variety of topics germane to VR, from the history of the field, to visual perception, to mathematics of 3D geometry, to displays, rendering, tracking, audio, user interaction, and much more. If there is a better introductory VR textbook, I’ve yet to find it.’

Henry Fuchs - University of North Carolina at Chapel Hill

Refine List

Actions for selected content:

Select all | Deselect all
  • View selected items
  • Export citations
  • Download PDF (zip)
  • Save to Kindle
  • Save to Dropbox
  • Save to Google Drive

Save Search

You can save your searches here and later view and run them again in "My saved searches".

Please provide a title, maximum of 40 characters.
×

Contents

Metrics

Altmetric attention score

Full text views

Total number of HTML views: 0
Total number of PDF views: 0 *
Loading metrics...

Book summary page views

Total views: 0 *
Loading metrics...

* Views captured on Cambridge Core between #date#. This data will be updated every 24 hours.

Usage data cannot currently be displayed.