Book contents
- Frontmatter
- Contents
- List of figures
- List of tables
- Acknowledgements
- 1 Introduction
- 2 A model of intra-party politics
- 3 Patterns of backbench dissent in four Westminster parliamentary systems, 1945–2005
- 4 Policy preferences and backbench dissent in Great Britain and Canada
- 5 Dissent, constituency service, and the personal vote in Great Britain and New Zealand
- 6 The cost of dissent to the party
- 7 Demotion and dissent in the Canadian Liberal Party, 1991–1997
- 8 Discipline and dissent in the Australian Coalition, 1996–1998
- 9 Career trajectories, socialization, and backbench dissent in the British House of Commons
- 10 Conclusion
- Appendix 1 Comparative statics and proofs
- Appendix 2 Content and construction of ideological scales
- Appendix 3 Sampling and coding of media dissent and discipline
- Appendix 4 Demotion and the parliamentary careers of Canadian MPs
- References
- Index
Appendix 1 - Comparative statics and proofs
Published online by Cambridge University Press: 03 July 2009
- Frontmatter
- Contents
- List of figures
- List of tables
- Acknowledgements
- 1 Introduction
- 2 A model of intra-party politics
- 3 Patterns of backbench dissent in four Westminster parliamentary systems, 1945–2005
- 4 Policy preferences and backbench dissent in Great Britain and Canada
- 5 Dissent, constituency service, and the personal vote in Great Britain and New Zealand
- 6 The cost of dissent to the party
- 7 Demotion and dissent in the Canadian Liberal Party, 1991–1997
- 8 Discipline and dissent in the Australian Coalition, 1996–1998
- 9 Career trajectories, socialization, and backbench dissent in the British House of Commons
- 10 Conclusion
- Appendix 1 Comparative statics and proofs
- Appendix 2 Content and construction of ideological scales
- Appendix 3 Sampling and coding of media dissent and discipline
- Appendix 4 Demotion and the parliamentary careers of Canadian MPs
- References
- Index
Summary
This appendix provides a formal and complete treatment of the game theoretic model described in Chapter 2. The discussion here is technical and shorn of much of the narrative that is provided in Chapter 2, and hence readers may find it easier to read Chapter 2 closely before engaging with the material that follows below.
Players, strategies, and utility functions
The game is predicated on a policy disagreement between the party leader (L) and the MP, the leader wishing to secure the MP's support for her most preferred policy, and the MP hoping to avoid the electoral consequences of any uncongenial party policy. To structure this policy disagreement, the players have ideal points on the unit interval, such that MP = 0 and L = 1. The leader has the privilege of defining a party policy, x ∈ [0, 1], but can also offer advancement, a ≥ 0, or apply disciplinary sanctions, s ≥ 0, to the MP to induce the MP to support x. In extending advancement or applying sanctions L incurs costs of a2 and s2, respectively. The MP can support or dissent from x, with r ∈ [0, 1] denoting the extent of the MP's dissension. The MP's dissent imposes a direct cost of r2 on the leader and dilutes the policy gains that L obtains by moving x toward her ideal point; i.e., L's utility from party policy is (1 − r)x.
On the MP's side, dissent protects the MP from the electoral impact of x.
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- Information
- Party Discipline and Parliamentary Politics , pp. 211 - 227Publisher: Cambridge University PressPrint publication year: 2009