Book contents
- Frontmatter
- Contents
- Microsoft Word
- Chapter 1 Introduction
- Chapter 2 Establishing the strategy
- Chapter 3 Choosing the content
- Chapter 4 Structuring the proposal
- Chapter 5 Tightening up the text
- Chapter 6 Obeying the grammar rules
- Chapter 7 Obeying the punctuation rules
- Chapter 8 Finishing off
- Chapter 9 Reviewing the result
- Chapter 10 Summary
- Appendix A The Document Standard
- Appendix B Select bibliography and resources
- Appendix C Case studies
- Index
Chapter 4 - Structuring the proposal
Published online by Cambridge University Press: 11 August 2009
- Frontmatter
- Contents
- Microsoft Word
- Chapter 1 Introduction
- Chapter 2 Establishing the strategy
- Chapter 3 Choosing the content
- Chapter 4 Structuring the proposal
- Chapter 5 Tightening up the text
- Chapter 6 Obeying the grammar rules
- Chapter 7 Obeying the punctuation rules
- Chapter 8 Finishing off
- Chapter 9 Reviewing the result
- Chapter 10 Summary
- Appendix A The Document Standard
- Appendix B Select bibliography and resources
- Appendix C Case studies
- Index
Summary
DOCUMENT STRUCTURE
Why have a plan?
Few fields of human activity are not the better for a plan. However, most people do not start on a proposal with any particular structure in mind; they hope one will emerge at some point during the creation process. Too often, it doesn't, and the result is a hotchpotch of ideas with no theme or conclusions. We can't just throw down everything we know, with every alternative that we have dreamed up, in the hope that some of it will strike a chord with the reader. Examine this next example. The writer has some revolutionary, exciting, even rather crazy ideas. But he is trying to appeal to his managers, the people who will change the direction of the whole company to embrace those ideas. What will they make of this?
The methodology and principal is based on natural laws of new physics where we will attempt to create a phase transition at a lower level in order to allow the objects self organise into like structures. The simplest analogy of this process by which we will recompile the data is based on theories of Cellular Automata developed originally by Von Neuman (founder of Game theory) and Ted Codd (the inventor of relational database). The theory was expanded by Langton at the Santa Fe institute with their research into “artificial life”. The “game of life” as it was termed looks similar to a game of “Go” where you have white and black pieces having negative and positive values that represent alive or dead states. […]
- Type
- Chapter
- Information
- IT Project ProposalsWriting to Win, pp. 28 - 42Publisher: Cambridge University PressPrint publication year: 2005