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4 - Animated Statues and Petrified Bodies: A Journey Inside Fantasy Cinema

Published online by Cambridge University Press:  20 November 2020

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Abstract

The essay aims to show the aesthetic and philosophical implications of the polarity between the animation of stone and the petrification of the body through a journey inside fantasy cinema and horror movies. The examples offered by horror movies like The Haunting(Robert Wise), Un Angelo per Satana(Camillo Mastrocinque) and La Venere d’Ille(Mario and Lamberto Bava) re-enact the mythical imagery of the animated statue as the intertwining of simulacrum and living body. Unlike these gothic models, two postmodern masterpieces, After Hours(Martin Scorsese) and Dead Ringers(David Cronenberg), evoke at the same time the ghost of contemporary sculpture and the cinema device as simulacra-producing machine.

Keywords: Fantasy cinema; animation; horror movie; simulacrum; virtual body

Since its very origins, cinema has had a strong attraction to the imagery of statues, that is to say petrified bodies, providing a new interpretation in particular of the polarity between the animation of stone and the petrification of the body. This polarity has been a leading thread—at times submerged, at times explicit—in the Western imagination since the history of archaic sculpture up to the contemporary debate on simulacra, from Ovid ̕ s tale of Pygmalion and Galatea to the myth of Medusa. The inventory I present here—consisting of three examples directly stemming from genre movies in addition to two more examples somehow more heterogeneous and problematic—does not aspire to be exhaustive nor exemplary. It rather acts as a distinctively interesting incentive inasmuch as it triggers unprecedented conceptual and media-related flashes of insight through the comparison of the mythical imagery of statues, its literary version codified according to somewhat institutionalised fantasy (i.e. fantasy literature), and ultimately the cinematic interpretation of this conceptual hub. The reference to archaic and mythical imagery within movies harks back to a pre-cinematographic background as it enters into dialogue with cinema's specific means. Conversely, it is equally possible to detect cinematographic anticipations in the history of visual devices, in mythical tales, as well as in the history of aesthetics and theory of art.

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Publisher: Amsterdam University Press
Print publication year: 2020

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