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Does the Principle of Convergence Really Hold? War, Uncertainty and the Failure of Bargaining

Published online by Cambridge University Press:  08 November 2011

Abstract

Convergence occurs in war and bargaining models as uninformed rivals discover their opponent's type by fighting and making calibrated offers that only the weaker party would accept. Fighting ends with the compromise that reveals the other side's type. This article shows that, if the protagonists are free to fight and bargain in the time continuum, they no longer make increasing concessions in an attempt to end the war promptly and on fair terms. Instead, the rivals stand firm on extreme bargaining positions, fighting it out in the hope that the other side will give in, until much of the war has been fought. Despite ongoing resolution of uncertainty by virtue of time passing, the rivals choose not to try to narrow their differences by negotiating.

Type
Research Article
Copyright
Copyright © Cambridge University Press 2012

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References

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7 Technically, uncertainty is reduced by a screening process that separates the types for the uninformed player. The situation is very different if there is a commitment problem as in Fearon, ‘Fighting Rather than Bargaining’. Fearon shows that a government's use of offers to separate the weak insurgents from the strong is precluded (under certain conditions about frequency of offers) by the fact that the weak expect the government to renege. Because of this commitment problem, the government can only attempt to screen and separate the types by observing the result of fighting. If the weak hold out long enough, the cost to the government of continuing to fight outweighs the benefits of making an offer that both weak and strong will accept. The government will then make a pooling offer.

8 Unlike the continuous-time framework, discrete-time does not allow the players to manipulate the costs imposed by delaying tactics when using pure strategies. Using mixed strategies would allow such manipulation but would raise technical problems as well as the familiar interpretation issues that are associated with probabilistic strategies.

9 The standard subgame perfect (SPE) and perfect Bayesian (PBE) equilibria are merely Markov perfect (MPE) equilibria of one kind or another. All these perfectness concepts share the requirement of sequential rationality: each player maximizes his expected payoff at his turn of play given a current state of the game that summarizes his information. What distinguishes one type of equilibrium from another is how states, and the transition from state to state, are defined. In a PBE the transition is defined by Bayesian updating of beliefs. In a grim trigger SPE the transition results from observing a violation of expected play. MPEs are particularly attractive in repeated games because a few relevant states can summarize the various prior histories of play. The term MPBE refers to Markov perfect equilibria in repeated games when Bayesian updating of beliefs is involved, a necessary feature if we are to deal with uncertainty in a meaningful manner.

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27 Letting the period separating successive turns approach zero is not equivalent to moving to the continuum. The logic of alternating turns together with the cost of waiting for one's next turn remains in the former but not in the latter. In continuous time, the timing of offers and acceptance becomes a decision variable and this erases the incentive to accept a given offer earlier rather than after the fixed and costly delay that is inherent to the alternating-turns framework.

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30 This discussion is inspired by the extensive and insightful feedback received from one of the anonymous reviewers of this article.

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32 In a fully generalized discrete-time model, it is not clear that separating equilibria can be obtained, let alone semi-separating equilibria, which would be even harder to obtain given the non-linearity of Bayesian updating. In the continuous-time framework, by contrast, we can use the calculus of integrals, which is a far more powerful mathematical tool than the algebra of power series that must be used in discrete-time models. This is, in fact, the main motivation for our modelling choice.

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36 This also assumes aiajkikj > 0.

37 zi is common to all types i on side .

38 We, of course, assume that the prize is divisible at will or that compensations, monetary or otherwise, allow such divisions.

39 By contrast, Perry and Reny, ‘A Non-Cooperative Bargaining Model’, or Sakovics, ‘Delays in Bargaining Games’, impose reaction delays. Our choice is motivated by our criticism that set unit periods exclude by design explanations other than uncertainty for war duration.

40 Technically, I's terms will be fully described by a function yi of time t that can be left-discontinuous but is right-continuous with a piecewise continuous derivative.

41 We also assume that an overgenerous offer yi(t) ≥ 1−yj(t) by i at time t means an immediate acceptance of yj(t) and that simultaneous acceptances of mismatched offers have no effect. Making no explicit offer is interpreted as offering yi = 0. If the game ends at time θ in the military victory of one side the offers of the two sides are trivially set to the corresponding outcome (e.g., yi ≡ 0 for tθ if i wins) for notational consistency.

42 The notation j(s) rather than reflects the fact that φj can be discontinuous. At discontinuities j(s) is a mass with magnitude equal to the size of the jump.

43 Implicit in Equation 4 is the convention that πi(xi, s) ≡ πi(xi, θ) for sθ if a military outcome xi is reached at time θ. Therefore, for all tθ since, also by convention, xi ≡ 1−yi(s) ≡ yj(t) for all tsθ.

44 In the case of a non-uniform initial distribution of types j, the probability φj would involve the beliefs about side J as well as the distribution of types.

45 While pooling equilibria may exist, players would not learn about each other's types, convergence could not take place and the issue of convergence would be moot. And semi-separating equilibria would picture each individual type making probabilistic decisions, a feature that is unnecessary given our continuum of types and would raise interpretation problems.

46 The positive part of yj satisfies the boundary condition discussed in the Appendix (Definition 2).

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54 Langlois and Langlois, ‘Does Attrition Behavior Help Explain the Duration of Interstate Wars?’

55 If only types ii* can make offer yi optimally and φi(t ) < i* was side 's belief just before that offer, belief jumps to φi(t) = i* at time t.

56 An ‘overmatching’ offer yi(t) > 1−yj(t) would be quickly accepted by side and would be a net loss for any i who could accept 1−yj(t) instead.

57 One replaces yj by ui(yj), 1−yj by uj(1−yj) and by in all formulae.

58 Intuitively, offer yj increases so fast that all types i prefer to wait until it levels off.

59 The case allows an increasing belief φi while offer yi is unacceptable. The consequences for belief φi are only given for the completeness of Lemma 4. But only the consequences for belief φj are necessary in the Main Theorem at the end.

60 Intuitively, a jump in yi is an ‘extremely fast’ increase, which was found unacceptable in Lemma 2.

61 Consistent beliefs would have to jump according to: . But the jump Δφj(t) > 0 would be incompatible with an acceptable profile starting at t. Proofs of these statements are available from the authors upon request.

62 The operators and are continuous in the topology of uniform convergence (or any weaker topology).

63 See Earl Coddington and Norman Levinson, Theory of Ordinary Differential Equations (New York: McGraw-Hill, 1955), p.12. Bounded partial derivatives guarantee the standard Lipschwitz condition.

64 We can define . If offers match at time t, and then becomes infinite and φj(t) = 1 provided . If beliefs need to be defined for st we simply set them as the constant φj(s) ≡ φj(t).

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67 It is entirely possible that and yj match at some t < θ. In that case, belief φi may (or may not) reach the value 1 in the interval [t, θ]. Also note that yj need not be acceptable in this argument.

68 If the game has ended by time tθ, we have , the integrand in Equation A7 is nil and where yj(θ) is the outcome of war or the agreed upon bargain at time θ.

69 This is a typical ‘Optimal Control’ problem. The standard technique for solving such problems is Variational Calculus and the Pontryagin Maximum Principle. Unfortunately, this is unsuccessful here because of the non-linearity of Equation A4. Indeed, the resulting ‘costate equations’ are not solvable. However, we do use a method borrowed from Variational Calculus in Equation A19.

70 If , then has no effect on , which remains nil.

71 can obtained by differentiating the identity i = φi(ti).

72 We must choose t so that offers are not matching, or γ could become unbounded.

73 Indeed, signalling by making any offer yi other than the minimum acceptable one turns out to be suboptimal.

74 Optimal tit here is the time at which offers match and can only increase with t.

75 Of course, all arguments are valid in the ‘s|t’ sense and therefore hold for any current history and beliefs, thus ensuring sequential rationality.