Skip to main content Accessibility help
×
Hostname: page-component-76fb5796d-25wd4 Total loading time: 0 Render date: 2024-04-26T15:17:35.551Z Has data issue: false hasContentIssue false

12 - Overview of Software Architecture

from PART III - Architectural Design

Published online by Cambridge University Press:  05 June 2012

Hassan Gomaa
Affiliation:
George Mason University, Virginia
Get access

Summary

The software architecture separates the overall structure of the system, in terms of subsystems and their interfaces, from the internal details of the individual subsystems. A software architecture is structured into subsystems, in which each subsystem should be relatively independent of other subsystems. This chapter presents an overview of software architecture, which is also referred to as a high- level design. The concepts of software architecture and multiple views of a software architecture were first introduced in Chapter 1. The concepts of design patterns, components, and interfaces were introduced in Chapter 4.

In this chapter, Section 12.1 describes the concepts of software architecture and component-based software architecture. Section 12.2 then describes how having multiple views of a software architecture helps with both its design and understanding. Section 12.3 introduces the concept of software architectural patterns as a basis for developing software architectures, whereas Section 12.4 describes how to document such patterns. Section 12.5 describes the concept of software components and interfaces. Finally, Section 12.6 provides an overview of designing software architectures, as described in Chapters 14 through 20.

SOFTWARE ARCHITECTURE AND COMPONENT-BASED SOFTWARE ARCHITECTURE

A software architecture is defined by Bass, Clements, and Kazman (2003) as follows:

“The software architecture of a program or computing system is the structure or structures of the system, which comprise software elements, the externally visible properties of those elements, and the relationships among them.”

Type
Chapter
Information
Software Modeling and Design
UML, Use Cases, Patterns, and Software Architectures
, pp. 193 - 211
Publisher: Cambridge University Press
Print publication year: 2011

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×