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Chapter 3 - Team Development

Published online by Cambridge University Press:  11 January 2010

Joseph Pelrine
Affiliation:
Daedalos Consulting
Alan Knight
Affiliation:
Object Technology International, Ottawa
Adrian Cho
Affiliation:
Object Technology International, Ottawa
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Summary

So far, we've seen ENVY as a code organizing tool and as a version control system. These are powerful facilities, but the most important aspects of ENVY are in its support for working in teams. ENVY differs from traditional team programming tools in many respects. Because it is a Smalltalk-based tool it can deal with software components as objects, rather than working with coarse-grained source files. It also breaks away from the check-in/check-out mechanisms to a more concurrent mechanism in which conflicts are resolved through component ownership and through separation of the versioning and releasing operations. This enables developers to work with maximum concurrency while still providing a disciplined process that maintains the consistency of the system.

Team Development with Class Editions

Recall that applications specify a group of class versions that are loaded when the application is loaded, and that these are called the released versions. As we look at team development, this concept becomes more important, and we will see how class and application editions and versions are used to control the team development process.

Before we begin, let's review what it means for a class version to be released:

  1. ▪ When an application edition is loaded, the released versions of its classes are automatically loaded.

  2. ▪ Once an application is versioned, the list of released class versions cannot be modified.

  3. ▪ Most important, the released version is the approved or official edition. If we release a class, we are saying it is stable enough and approved for other developers to use.

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Publisher: Cambridge University Press
Print publication year: 2001

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  • Team Development
  • Joseph Pelrine, Daedalos Consulting, Alan Knight, Object Technology International, Ottawa, Adrian Cho, Object Technology International, Ottawa
  • Book: Mastering ENVY/Developer
  • Online publication: 11 January 2010
  • Chapter DOI: https://doi.org/10.1017/CBO9780511583926.005
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  • Team Development
  • Joseph Pelrine, Daedalos Consulting, Alan Knight, Object Technology International, Ottawa, Adrian Cho, Object Technology International, Ottawa
  • Book: Mastering ENVY/Developer
  • Online publication: 11 January 2010
  • Chapter DOI: https://doi.org/10.1017/CBO9780511583926.005
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Team Development
  • Joseph Pelrine, Daedalos Consulting, Alan Knight, Object Technology International, Ottawa, Adrian Cho, Object Technology International, Ottawa
  • Book: Mastering ENVY/Developer
  • Online publication: 11 January 2010
  • Chapter DOI: https://doi.org/10.1017/CBO9780511583926.005
Available formats
×