Skip to main content Accessibility help
×
Hostname: page-component-8448b6f56d-tj2md Total loading time: 0 Render date: 2024-04-24T16:58:51.316Z Has data issue: false hasContentIssue false

7 - Graph Searching Games

Published online by Cambridge University Press:  01 June 2011

Stephan Kreutzer
Affiliation:
University of Oxford
Krzysztof R. Apt
Affiliation:
Universiteit van Amsterdam
Erich Grädel
Affiliation:
Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
Get access

Summary

Abstract

This chapter provides an introduction to graph searching games, a form of one- or two-player games on graphs that have been studied intensively in algorithmic graph theory. The unifying idea of graph searching games is that a number of searchers wants to find a fugitive on an arena defined by a graph or hypergraph. Depending on the precise definition of moves allowed for the searchers and the fugitive and on the type of graph the game is played on, this yields a huge variety of graph searching games.

The objective of this chapter is to introduce and motivate the main concepts studied in graph searching and to demonstrate some of the central ideas developed in this area.

Introduction

Graph searching games are a form of two-player games where one player, the Searcher or Cop, tries to catch a Fugitive or Robber. The study of graph searching games dates back to the dawn of mankind: running after one another or after an animal has been one of the earliest activities of mankind and surely our hunter-gatherer ancestors thought about ways of optimising their search strategies to maximise their success.

Type
Chapter
Information
Publisher: Cambridge University Press
Print publication year: 2011

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

  • Graph Searching Games
  • Edited by Krzysztof R. Apt, Universiteit van Amsterdam, Erich Grädel, Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
  • Book: Lectures in Game Theory for Computer Scientists
  • Online publication: 01 June 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511973468.008
Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Graph Searching Games
  • Edited by Krzysztof R. Apt, Universiteit van Amsterdam, Erich Grädel, Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
  • Book: Lectures in Game Theory for Computer Scientists
  • Online publication: 01 June 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511973468.008
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Graph Searching Games
  • Edited by Krzysztof R. Apt, Universiteit van Amsterdam, Erich Grädel, Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
  • Book: Lectures in Game Theory for Computer Scientists
  • Online publication: 01 June 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511973468.008
Available formats
×