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If Dietterlin’s Architectura epitomized the empirical turn in architectural image-making, the preparatory drawings for the treatise’s etchings show how such firsthand research in art, architecture, and science coalesced in drawing as a context for managing visual research. The 164 surviving Architectura drawings constitute an ideal case study for this phenomenon, for they stand as one of the largest corpora of sixteenth-century architectural drawings made north of the Alps. Dietterlin’s Architectura drawings are compared with drawings from Bramante and Raphael’s St. Peter’s workshop as well as botanical and geological drawings by natural historians Conrad Gessner, Ulisse Aldrovandi, and other natural philosophers. The comparison reveals that, during the sixteenth century, tactics for making images and managing information – such as cutting, collaging, annotation, folding and counterproofing – came to inform both architectural and scientific drawing. Indeed, artists, architects, printers, and natural philosophers began to trade tactics of drawing as a means for managing visual information, thereby codeveloping empirical artistic techniques for producing knowledge. Through its drawings, Dietterlin’s Architectura promoted the new, empirical methodology of architectural image-making.
Freehand sketching meets a vital need in design for fluid, fast and flexible visual representations that designers build off of and learn from. Sketching more frequently during the design process correlates with positive design outcomes. Engineering designers receive minimal training on freehand sketching, and engineering students do not apply freehand sketching well during the design process. This study examines some of the underlying factors associated with using sketching more frequently. We examine how sketching skills, spatial visualization skills, sketching instruction and engineering design self-efficacy influence designers’ self-reported sketching behavior. We find that higher sketching skills are associated with using sketching in a variety of ways, and spatial visualization skills and design self-efficacy are associated with sketching more frequently. The relationships uncovered were emphasized by their longevity: spatial skills and sketching skills in students’ first semesters predicted sketching more frequently in a senior capstone design course. These long-lasting relationships suggest the need to invest in students’ spatial skills and sketching skills early in the degree program so that they can be leveraged for better design practice.
This chapter gives a practical guide to the creative process through step-by-step description of the composition of a short piano miniature, from initial idea to final score.
Chapter 16 examines the drawings that Goethe produced throughout his life and places his work in its art-historical context. Over the course of the eighteenth century, drawing had come to be seen as an essential artistic technique; Goethe received instruction in drawing in his early years, and from that time on, he drew wherever he was. The chapter analyses the evolution of his work and the shifting influences on it: Dutch art played an important early role, and the inspiration that he received in Italy, including from contemporaries based there, was crucial.
While her career remains vastly understudied, the Anglo-Italian narrative and portrait painter Maria Cosway (1760–1838) reached rare levels of recognition for an artist of any sex during her life by exhibiting to regular acclaim at London’s Royal Academy from 1781 to 1801. In these same years, and after she ceased exhibiting, Cosway also consistently engaged with print – an aspect of her artistic practice that has yet to be the subject of sustained scholarly work.
This chapter offers an initial foray into understanding Cosway’s relationship with and steady pursuit of the printed medium. Above all, it emphasises the implicitly professional nature of her published endeavours – according to definitions of professionalism at the time – by highlighting her contributions to five artistic, didactic printed series executed in London and Paris. Why print, and why these projects? What did she see in the medium that she may not have found in her painting practice? How might gender have factored into these decisions and, vitally, into her works’ reception? After two decades in the public eye, what was at stake for Cosway – might she have used print to claim a discrete identity as an artistic professional?
Continental nations still used spectacular modes of execution – especially breaking on the wheel or decapitation by sword – upon common criminals during the eighteenth century. In England, bloody and prolonged executions were inflicted solely upon traitors. Moreover, the fullest horrors of the traitor’s death – disembowelment while still alive, and the long-term post-mortem display of the head and quarters – were largely dispensed with by the end of the seventeenth century. These changes had two major causes: a sense of the limits of what might be tolerated in a genteel and rapidly growing metropolis; and the desire of governments – especially constitutional monarchies after 1689 – not to discredit themselves by displaying an excessive thirst for blood in punishing enemies. These considerations, coupled with the occasional need to execute traitors after 1689, also precluded the use of aggravated execution rituals against the other two categories of traitor: coiners and petty traitors.
As popular print ephemera, comics hold a complex and precarious relationship to preservation and duration, which has marked their status as “archivable” (or “non-archivable”) materials. This chapter sketches some of the different ways that institutions, producers, and audiences have coped with this fragility and have defined practices of preservation and collection. The chapter subsequently analyzes comics in libraries and archives, collecting practices by readers and fans, uses of archives in comics production. At each step, it pays particular attention to the importance of materiality, senses, formats, manipulation in the preservation of comics, connecting them to matters of copyright, library policies, and commercial interests. The importance of these parameters is set out against changing notions of archives and archival practice, especially under the impulse of their digital transformation. The broader picture considers the importance of medium specificity in an age of online archival plenitude.
This chapter contextualizes narrative drawing, first identifying the types of drawing that are specific to comics. It proposes that the comics medium intervenes in the long history of drawing, by introducing polygraphy as a recurrent feature of comics. Referring to Bakhtin’s concept of polyphony (or multiple voices) in the novel, polygraphy accounts for the techniques of accumulating diverse graphic indices of the labor and ideas of drafters and comics producers and distributors. The chapter shows how polygraphy produces comics, considering the work of William Hogarth, Katsushika Hokusai, Rodolphe Töpffer, Marie Duval, George Herriman, Winsor McCay, and Osamu Tezuka. Through this cast of creators, the chapter also foregrounds important moments in comics history such as the boom in periodical print in the nineteenth century, the influence of acting and performance practices, and, later, movie. This chapter equips readers with the necessary tools to understand the fundamental means of visualizing stories in comics – drawing – and offers a comics history contextualized through relevant developments in popular visual and print culture.
Pattern books provided guidelines for how to make garments. Chapter 8 explores approaches to the problem posed by physical intimacy between the normatively male tailor and a female client in a social and political climate characterized by avoidance of sex. Drawing the body in this environment was necessary to providing instructions but presented graphic artists with a huge challenge. A comparison of lessons in ‘how to take a measurement’ in the Mao years shows that this challenge sometimes proved too much. During the Cultural Revolution, images of women were occasionally omitted from pattern books altogether. Under these circumstances, the zhifu had virtually no competition.
This chapter considers “uncreative” appropriations of comics archives. Uncreative comics go a step further in presenting the result of collecting as the product itself, further unsettling the lines between archiving, curating, and drawing. In fact, these comics tend to shift toward undrawing and the “uncreative” cartoonist often avoids making their own mark visible. Instead, the tactics that come to define these avant-garde works are détournement, erasure, collage, digital editing, reprinting, cutting-up, and crowdsourcing. This chapter looks at proto-experiments with uncreative practices and considers their expanded continuities in the era of digital remixing, particularly as they are facilitated by the online archives of comic books. It considers more particularly the multifaceted works of Ilan Manouach, who has adopted radical approaches to appropriation by privileging mechanical, automatized, or distributed forms of comics production.
The introduction starts with a concise discussion of three capsule examples (Chris Ware’s McSweeney’s anthology, Art Spiegelman’s In the Shadow of No Towers, and Seth’s design for The Complete Peanuts, all published in 2004) as different markers of the archival impulse in the graphic novel. From there, and relying on these examples, the chapter sets out the methodological problems that come with historicizing the graphic novel by analyzing the backward look of contemporary cartoonists. It tackles three core issues: definitional and media-historical questions around the graphic novel, canonization and what gets forgotten in today’s cartoonists’ limited embrace of the past, and the archival turn in comics studies. It finishes by introducing the notion of gestures of transmission as a way of approaching comics memory as a visual material culture that is variously reframed, reshaped, and redrawn into the present.
A synonym of “stealing,” swiping is a vernacular term in the comics industry and fandom used to identify and designate redrawn or traced copies of particular images and panels. As such, swiping constitutes a surprising mode of graphic transmission that implicates the gathering of particular images and their hand-drawn reproductions. The chapter recovers a history of the practice at the hand of a few smaller cases that highlight the variability of swiping as an appreciation and evaluation of copying, only to move to the central case study focusing on Charles Burns’s appropriations of “old” comics panels, mostly from pre-Code romance and horror comic books to Tintin. It is interested not only in how Burns redraws comic book images but also in how he constructs and publicly shares archives of reusable images that are constantly redistributed in his work, especially in his small-press publications. The chapter argues that Burns’s citational tactics function less as postmodern rewriting than as an adaptation of swiping practices from comic book culture, a transmission of a way of redrawing images.
Following Art Spiegelman's declaration that 'the future of comics is in the past,' this book considers comics memory in the contemporary North American graphic novel. Cartoonists such as Chris Ware, Seth, Charles Burns, Daniel Clowes, and others have not only produced some of the most important graphic novels, they have also turned to the history of comics as a common visual heritage to pass on to new readers. This book is a full-length study of contemporary cartoonists when they are at work as historians: it offers a detailed description of how they draw from the archives of comics history, examining the different gestures of collecting, curating, reprinting, forging, swiping, and undrawing that give shape to their engagement with the past. In recognizing these different acts of transmission, this book argues for a material and vernacular history of how comics are remembered, shared, and recirculated over time.
Herman Melville’s most famous illustrator, Rockwell Kent (1882–1971) designed and illustrated Moby Dick in 1930. At the same time, he was writing and illustrating his own book, N by E, an account of his recent misadventures on the crew of a small boat sailing to Greenland. In both projects, Kent depicted ship, ocean, sailor, and creature with obsessive accuracy. Such a devoted socialist that he donated a trove of paintings to the Soviet Union in 1960 even after revelations about the regime that disillusioned many lifelong socialists, he was also a keen observer of the coastlines of Maine, Newfoundland, Alaska, and the Arctic. The specificity of his knowledge and the fervor with which he sought out adventures show in his inky, fantastic tableaus and head- and tailpieces for Moby Dick. His edition coincided with and helped solidify Melville’s canonization in the twentieth century – the so-called Melville revival – while also reaching a new kind of reader through the Book-of-the-Month Club. His was perhaps the most beloved American illustrated reprint of its time, and certainly the best known of the reprints examined here.
Géricault’s preliminary sketch of a hanging was the most original of all his works in London, though it has been little discussed. Its depiction of the Cato Street executions still passes unrecognised. This chapter proves that these were indeed its subject. More widely, for the first time in art history it shows a hanging without making the execution stand for something other than itself – sharing kinship in this with Goya’s Third of May 1808 (though that work was unknown to Géricault). Géricault’s unflinching pity may anticipate our own.
This Element focuses on the development of drawing (and painting) in childhood. The author begins by examining children's representational drawing, a topic that has received quite wide attention from the nineteenth century on. The author then turns to issues that have received far less attention and discusses the aesthetic property of expression, weighing the claim that young children's highly expressive drawings bear an affinity to twentieth century modernist art. The author then examines the function of drawing for children's emotional development. Next, looking at art prodigies, the author turns to the how of drawing, considering the relation of drawing talent to IQ and to visual-spatial skills. Finally, the author considers the relation between development and education in art and how educators can best nurture children's artistic development.
By dating two newly discovered Conrad drawings, Chapter 3 connects Conrad’s unfinished novel about a painter – The Sisters – to his interest in drawing. The Sisters is a much more complicated fragment than hitherto acknowledged. The text relates to contemporary debates, Conrad’s life and many of his works, both visual and verbal. Written during the advent of modern visual art, The Sisters is of further interest in its portrayal of Stephen as a modern artist. The metaphors on painting Conrad used in the Preface to The Nigger of the ‘Narcissus’ relate to this discussion: they contextualize and oppose Stephen’s thoughts about what it means to be an artist, and delimit the extent to which Conrad embraced all notions of modernity and the so-called “end of art.”
The chapter explores why there are symbolic depictions of space from above – maps of the fictional environment – in many of Conrad’s manuscripts. I suggest that Conrad constructed and used hand-drawn maps as part of his creative writing process, as if he needed a map to navigate his own fictional world. Three of Conrad’s manuscript maps are linked to passages in his fiction that contain factual mistakes; it is unclear whether the maps led him astray or whether he produced the maps because of the complicated geography. The maps’ existence can be attributed to more than attempts at understanding the coordinates of the fictional environment. Among twentieth-century writers, Conrad was one of the artists most involved with maps and charts, both in his literary and especially in his professional life. However, although Conrad needed maps to write, it is not apparent that we need them to read – unless we seek to better understand the genealogy of the text and the creative process.
Video is one of the most popular ways to deliver instruction, yet researchers are only beginning to understand how to design effective video lessons. This chapter explores: (a) how to present the learning material (multimedia design), (b) how to present the instructor (instructor presence), and (c) how to foster student engagement (generative activity). The empirical evidence suggests videos are most effective when they adhere to basic multimedia design principles (e.g., coherence, redundancy, or segmenting), when they are sensitive to the benefits and boundaries of specific instructor presence features (e.g., the instructor’s face, eyes, and hands), and when they explicitly prompt learners to retrieve and make sense of the learning material (e.g., practice testing or self-explaining). Future research is needed to specify boundary conditions and apply video design principles to more authentic educational contexts.
The actor is tasked with embodying text in order to portray the characters’ intentions. This article shows that such a complex task escalates when the actor performs in a second language. In South Africa, where eleven official languages are embraced, the multiplicity and crossover of spoken languages is a daily challenge for actors and theatre makers, leading to a preference for physical performances, which limits the use of text. The production of embodied sound patterns embedded in a text informed the creative process of an experimental production of Chekhov’s Three Sisters. It was created with a second-language cast (speakers of Setswana and Afrikaans) whose over-arching goal was to consider the embodied patterns of pre-linguistic expression as a theatre-making tool. When reflecting on their work, the actors indicated that their explorations facilitated a connection with the text in English and generated the relevant dynamics for the play’s sociopolitical themes to be adequately ‘translated’ to a contemporary multilingual South African context. Karina Lemmer is a Senior Lecturer in the Department of Performing Arts at Tshwane University of Technology in Gauteng, where she teaches acting and voice. She has directed a number of multilingual productions, including Buried Voices (2018) and Motlotlegi (2019), and has published in the Voice and Speech Review (2018).