Book contents
- Frontmatter
- Contents
- List of Illustrations
- Preface and Acknowledgments
- 1 Introduction to the Digital Humanities
- 2 The Organization of Humanities Research
- 3 The Elements of Digital Humanities: Text and Document
- 4 The Elements of Digital Humanities: Object, Artifact, Image, Sound, Space
- 5 Digital Tools
- 6 Digital Environments
- 7 Publication: Prerelease, Release and Beyond
- 8 The Meta-Issues of Digital Humanities 1
- 9 Meta-Issues 2: Copyright and Other Rights, Digital Rights Management, Open Access
- 10 The Evolving Landscape for the Digital Humanities
- Epilogue: The Half-Life of Wisdom
- Appendix: Digital Tools
- Notes
- Glossary
- Bibliography on Digital Humanities
- Index
Appendix: Digital Tools
Published online by Cambridge University Press: 05 July 2015
- Frontmatter
- Contents
- List of Illustrations
- Preface and Acknowledgments
- 1 Introduction to the Digital Humanities
- 2 The Organization of Humanities Research
- 3 The Elements of Digital Humanities: Text and Document
- 4 The Elements of Digital Humanities: Object, Artifact, Image, Sound, Space
- 5 Digital Tools
- 6 Digital Environments
- 7 Publication: Prerelease, Release and Beyond
- 8 The Meta-Issues of Digital Humanities 1
- 9 Meta-Issues 2: Copyright and Other Rights, Digital Rights Management, Open Access
- 10 The Evolving Landscape for the Digital Humanities
- Epilogue: The Half-Life of Wisdom
- Appendix: Digital Tools
- Notes
- Glossary
- Bibliography on Digital Humanities
- Index
Summary
As we have stressed throughout this book, most humanists continue to use a limited tool kit of digital tools for most work in their disciplines and research agendas. As the corpus of digital work grows and potential and expectations begin to evolve, the importance of many of the tools in this section will become increasingly acknowledged. The following list is not meant to be complete or exhaustive and does not imply any recommendation on the part of the authors. However, it is a detailed sampling of what was available and supported at the time of writing. In terms of testing, in most cases we have verified only that the websites were still functioning and the products still available. The descriptions are taken from the product information available online. DiRT (digital research tools), TAPoR (Text Analysis Portal for Research) and SPARC (Scholarly Publishing and Academic Resources Coalition) have been major resources used to identify these tools. While most tools listed have been put into single categories, many perform multiple functions in addition to the one assigned here.
1. 3D MODELING AND PRINTING
3DCrafter ( http://amabilis.com/products ) is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling.
After Effects ( http://www.adobe.com/products/aftereffects.html ) is digital motion graphics and compositing software from Adobe that allows users to animate, alter and composite media in 2D and 3D space with various built-in tools and third-party plug-ins.
Amira ( http://www.vsg3d.com/amira/overview ) is a multifaceted tool that allows for integration, manipulation and visualization of large sets of data. Automatic and interactive segmentation tools support processing of 3D image data.
- Type
- Chapter
- Information
- The Digital HumanitiesA Primer for Students and Scholars, pp. 183 - 218Publisher: Cambridge University PressPrint publication year: 2015