Skip to main content Accessibility help
×
Hostname: page-component-848d4c4894-r5zm4 Total loading time: 0 Render date: 2024-06-16T05:10:59.824Z Has data issue: false hasContentIssue false

Chapter 17 - Game Review

Virtual Dental Implant Trainer

Published online by Cambridge University Press:  05 May 2015

Dustin Chertoff
Affiliation:
Intelligent Automation, Inc.
Talib S. Hussain
Affiliation:
Raytheon BBN Technologies
Susan L. Coleman
Affiliation:
Intelligent Decision Systems, Inc.
Get access

Summary

Abstract

The Virtual Dental Implant Trainer (VDIT) is a 3-D simulation environment for dental students to practice dental implant surgery procedures. It provides a highly authentic surgery experience for trainees looking to practice techniques learned elsewhere, or for experienced dentists looking to refresh their skills. Because of its focus on being a practice environment, VDIT does not contain many of the instructional design techniques often found in many other training simulations. Furthermore, there is limited use of game elements found in many other serious games. However, given the tasks and emphasis on practice, this is acceptable. With additional effort VDIT could be transitioned into a more effective and engaging instructional environment.

Introduction

The Virtual Dental Implant Trainer (VDIT) is a highly accurate procedural training simulation environment for dentists. VDIT is not intended to be a stand-alone learning experience for those i rst learning how to perform dental implant surgery. Rather, it was specii cally designed to be used in conjunction with other training, or for those seeking a practice environment. These decisions on use greatly affected the game’s design. The remaining sections of this chapter look at the effectiveness of these decisions on VDIT.

Type
Chapter
Information
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
, pp. 428 - 436
Publisher: Cambridge University Press
Print publication year: 2014

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Kolb, D. A., & Fry, R. (1975). Toward an applied theory of experiential learning. In Cooper, C. (Ed.), Theories of Group Process (pp. 33–57). London: John Wiley.Google Scholar
Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In Snow, R. E. & Farr, M. J. (Eds.), Aptitude, Learning and Instruction: III. Conative and Affective Process Analyses (pp. 223–253). Hillsdale, NJ: Lawrence Erlbaum Associates.Google Scholar
Rogers, C. R., & Freiberg, H. J. (1994). Freedom to Learn (3rd Ed.). Columbus, OH: Merrill/Macmillan.Google Scholar

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×