Skip to main content Accessibility help
×
Hostname: page-component-848d4c4894-8kt4b Total loading time: 0 Render date: 2024-06-24T12:33:52.999Z Has data issue: false hasContentIssue false
This chapter is part of a book that is no longer available to purchase from Cambridge Core

Fun and Games with Squares and Planes

from I - Classroom-tested Projects

Maureen T. Carroll
Affiliation:
University of Scranton
Steven T. Dougherty
Affiliation:
University of Scranton
Brian Hopkins
Affiliation:
Saint Peter's College
Get access

Summary

Summary

This project is intended to introduce students to the concepts of mutually orthogonal Latin squares and their relationship to finite affine planes. These topics are introduced in the first section. After describing how tic-tac-toe is played on an affine plane, the second section explores player strategies. Playing the game will help students understand the combinatorial and geometric notions described, and build geometric intuition for these objects.

Notes for the instructor

Students must play the game in order to understand the strategy arguments. You can have them play against each other in class or turn in their game sheets as an exercise. While the last exercise may be an exercise in frustration, it is important for students to repeatedly play the game.

For a class project, have the members of your class play a “Tic-tac-toe on the affine plane of order 4” tournament. Our Mathematics Club holds an annual tic-tac-toe tournament at the University of Scranton with prizes for the top finishers. We have best-of-three matches to decide the winner of each random pairing, with a toss of a coin deciding who makes the first move. While perfect play will result in a win for the first player, you can rely on your students to make mistakes!

As an additional project, ask your students to create a new game to play on an affine plane. For example, how about a game where the player who claims the last unclaimed point on a line loses?

Type
Chapter
Information
Resources for Teaching Discrete Mathematics
Classroom Projects, History Modules, and Articles
, pp. 31 - 44
Publisher: Mathematical Association of America
Print publication year: 2009

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×