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Interrupting Immersive Immediacy
Pursuing Reflexive Hypermediacy in the Play of Participatory Performance
Published online by Cambridge University Press: 01 March 2022
Abstract
Immersive experiences in theatre and digital games are often characterized by immediacy in space and time, focusing on the imminent action of the here and now. Live action roleplay (larp) practices, by contrast, can encourage reflexivity. Such reflexive play can support the agential capacities of players in participatory performance works to visualize and pursue alternative futures.
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- © The Author(s) 2022. Published by Cambridge University Press for Tisch School of the Arts/NYU
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