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Objective risk assessment using a driving computer game

Published online by Cambridge University Press:  13 August 2021

D. Delgado-Gomez
Affiliation:
Department Of Statistics, Universidad Carlos III, Getafe, Spain
A. Sujar*
Affiliation:
Department Of Psychiatry, Puerta de Hierro University Hospital, Majadahonda, Spain
J. Ardoy-Cuadros
Affiliation:
Department Of Psychology, University Rey Juan Carlos, Alcorcon, Spain
S. Moana
Affiliation:
Department Of Statistics, Universidad Carlos III, Getafe, Spain
I. Peñuelas-Calvo
Affiliation:
Department Of Child And Adolescent Psychiatry, Hospital Universitario Fundación Jiménez Díaz, Madrid, Spain
D. Aguado
Affiliation:
Department Of Social Psychology And Methodology, Autonoma University of Madrid, Madrid, Spain
H. Blasco-Fontecilla
Affiliation:
Department Of Psychiatry, Puerta de Hierro University Hospital, Majadahonda, Spain
*
*Corresponding author.

Abstract

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Introduction

Accurate and objective risk assessment is important in the evaluation of many mental disorders and behaviours. For example, in the evaluation of suicidal behaviour or the assessment of accidents in ADHD. Video games could contribute to improve the assessment and increase engagement.

Objectives

Our hypothesis is that the proposed videogame can precisely evaluate risk. In addition, the developed game is able to indirectly assess the risk. This feature is useful in setups where patients are prone to lie.

Methods

We have developed a car driving video game where users are told that they should drive near to the border but not too much. We record distance to the border and each key pulsation every 0.1 seconds.

Results

It has been observed that the median of recorded distance positively correlated with the score obtained by Self-report of Risk-taking Behaviors (SRB). In addition, the interquartile range significant correlates with the global score obtained in this questionnaire.

Conclusions

The proposed videogame is able of performing an accurate risk assessment. Our game takes seven minutes and it does not need complicated nor expensive hardware and could be deployed online. Results obtained open up new possibilities of creating video games which make an objective assessment risk.

Type
Abstract
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2021. Published by Cambridge University Press on behalf of the European Psychiatric Association
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