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The effect of virtual reality (VR) used as a distraction method in pain response

Published online by Cambridge University Press:  16 April 2020

K. Cabas-Hoyos
Affiliation:
Department of Personality, Assessment and Psychological Treatments, University of Barcelona, Barcelona, Spain
J. Gutiérrez-Maldonado
Affiliation:
Department of Personality, Assessment and Psychological Treatments, University of Barcelona, Barcelona, Spain
D. Loreto-Quijada
Affiliation:
Department of Personality, Assessment and Psychological Treatments, University of Barcelona, Barcelona, Spain
O. Gutiérrez-Martínez
Affiliation:
Department of Personality, Assessment and Psychological Treatments, University of Barcelona, Barcelona, Spain
C. Peñaloza-Salazar
Affiliation:
Department of Personality, Assessment and Psychological Treatments, University of Barcelona, Barcelona, Spain

Abstract

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Introduction

Cognitive strategies have received considerable attention in the field of pain management, together with more traditional approaches based on physical interventions and behavior modification. Distraction is a technique that lately has been often studied.

Distraction is based on an individual's limited attention capacity; it diminishes attention aimed to a painful stimulus with a subsequent pain reduction (Wismeijer & Vingerhoets, 2005).

Objective

To study the effect of VR as a distraction technique in an experimental pain task.

Method

37 healthy participants were induced pain through two consecutive immersions using the cold-pressor test. All participants went through two experimental conditions: VR and black screen. The order of conditions was counterbalanced and a design of repetitive measures was used.

A virtual environment “Surreal World” was developed based on distraction techniques designed to surprise participants. The effect of VR as a distraction technique was evaluated using objective measures of pain (threshold, tolerance, pain intensity and time estimation) and other cognitive measures (self-efficacy and catastrophic thinking in vivo).

Results

VR significantly decreased tolerance and pain intensity, influenced participants to underestimate the length of immersion. A higher self-efficacy in VR and a lower rumination and helplessness were registered in the pain experience. Thus, VR may help improve the efficacy of cognitive strategies.

Perspectives

The study shows the relevance of VR as an adjunctive method in the treatment of acute pain and allows studying its efficacy in patients with chronic pain.

Type
P02-400
Copyright
Copyright © European Psychiatric Association 2011
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