Hostname: page-component-77c89778f8-7drxs Total loading time: 0 Render date: 2024-07-16T09:13:00.099Z Has data issue: false hasContentIssue false

Playing With the Planet: Environmental Education and Entertainment Software

Published online by Cambridge University Press:  23 June 2015

Kathleen Gray
Affiliation:
Department of Applied Biology and Biotechnology, Royal Melbourne Institute of Technology
Michael Nott
Affiliation:
Science Multimedia Teaching, Unit University of Melbourne

Abstract

A genre of computer software with which users simulate designing and managing natural resources and ecosystems deserves critical attention from environmental educators. Such software encourages users to develop their understanding of theoretical and applied ecology by manipulating virtual environmental forces in imaginative ways. This paper refers readers to a directory of software titles in thie genre. It argues that there is significant social and educational momentum toward increased use of such resources for teaching and learning about the environment. It presents some reservations about the nature and purpose of this genre of software, and outlines ethical, economic and experiential questions about it which have implications for the future direction of environmental education.

Type
Thematic Section—Interpretation and Environmental Education
Copyright
Copyright © Cambridge University Press 1996

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

References

Animal Ouest 1995, in Shareware Software Catalogue, 25th edition, Association of Shareware Professionals, Wantirna, Victoria.Google Scholar
Borland, R. 1996, ‘Doctored photos’, New Scientist, vol. 149, no. 2020, pp. 51–2.Google Scholar
Bramwell, A. 1989, Ecology in the 20th Century: A History, Yale University Press, New Haven, CT.Google Scholar
Bremer, M. 1993, SimEarth: the Living Planet User Manual, Maxis, Orinda CA.Google Scholar
Errington, E. 1991, ‘Role playing and environmental issues’, Australian Journal of Environmental Education, vol. 7, pp. 115.Google Scholar
Gellhorn, J. G. 1991, ‘The first annual International Environmental Film Festival’, Journal of Environmental Education, vol. 22, no. 3, pp. 1215.Google Scholar
Hall, Charles A. & Day, J. W. 1977, Ecosystem Modelling in Theory and Practice: An Introduction with Case Histories, John Wiley & Sons, New York NY.Google Scholar
Harper, B., Hedberg, J. & Brown, C. 1992, ‘Interactive multimedia and information landscapes in science education’, ASCIUTE Proceedings, pp. 141–50.Google Scholar
Hooks, B. 1995, ‘Holmes returns to walk the wild side of television’, The Age (Melbourne) Green Guide, 13 04, pp. 67.Google Scholar
Hunter, A. & Keyt, T. 1995, ‘Green action in education’, Habitat, vol. 23, no. 2, pp. 2427.Google Scholar
Kallick, I. 1994, ‘Truth in science imagery’, NCSA Access, Summer, http://www.ncsa.uiuc.edu/Pubs/access/94.2/Truth.html.Google Scholar
Kingsland, S. E. 1995, Modeling Nature: Episodes in the History of Population Ecology, 2nd ed., University of Chicago Press, Chicago & London.Google Scholar
Leary, P. 1996, ‘Living in sim’, 21 C: The Magazine of the Commission for the Future, 01, pp. 1824.Google Scholar
Levy, S. 1992, Artificial Life: A Report from the Frontiers where Computers meet Biology, Vintage Books, New York NY.Google Scholar
Louden, W. & Wallace, J. 1994, ‘Knowing and teaching science: the constructivist paradox’, International Journal of Science Education, vol. 16, no. 6, pp. 649–57.Google Scholar
Mander, J. 1991, In the Absence of the Sacred: The Failure of Technology and the Survival of the Indian Nations, Sierra Club Books, San Francisco CA.Google Scholar
McKibben, B. 1993, The Age of Missing Information, Plump/Penguin, New York NY.Google Scholar
McLellan, H. 1994, ‘Virtual reality and multiple intelligences: Potentials for higher education’, Journal of Computing in Higher Education, vol. 5, no. 2, pp. 3366.Google Scholar
Millennium: Return to Earth 1991, Handbook, Paragon Software, n.p.Google Scholar
Negroponte, N. 1995, Being Digital, Hodder & Stoughton, Rydalmere, NSW.Google Scholar
Odum, E. P. 1975, Ecology: The Link Between the Natura and Social Sciences, 2nd edition, Holt Rinehart & Winston, New York, NY.Google Scholar
Postman, N. 1985, Amusing Ourselves to Death: Public Discourse in the Age of Show Business, Viking, New York, NY.Google Scholar
Powers, R. B. 1985, ‘The Commons Game: Teaching students about social dilemmas’, Journal of Environmental Education, vol. 17, no. 1, pp. 410.Google Scholar
Rieber, L. P. 1992, ‘Computer-based microworlds: A bridge between constructivism and direct instruction’, Educational Technology Research & Development, vol. 40, no.1, pp. 93106.Google Scholar
Robottom, I. & Hart, P. 1993, Research in Environmental Education: Engaging the Debate, Deakin University Press, Geelong, Vic. Google Scholar
Rohwedder, W. J. R. & Aim, A. 1994, Using Computers in Environmental Education: Interactive Multimedia and On-Line Learning, http://www.nceetsnre.umich.edu/Computers/computers.html.Google Scholar
Senese, G. 1995, Simulation, Spectacle and the Ironies of Educational Reform, Bergin & Harvey Publishers, Westport, CT.Google Scholar
Siebert, C. 1993, ‘The artifice of the natural: how TV's nature shows make all the earth a stage’, Harper's Magazine, 02, pp. 4351.Google Scholar
Slattery, L. 1995, ‘Nightmare on Techno Street’, The Weekend Australian Review, 20-21 05, p. 1.Google Scholar
Slouka, M. 1995, War of the Worlds: Cyberspace and the High-Tech Assault on Reality, Basic Books, New York, NY.Google Scholar
Tinkler, D., Smith, T., Ellyard, P. & Cohen, D. 1994, Effectiveness and Potential of State-of-the-Art Technologies in the Delivery of Higher Education, Department of Employment, Education and Training, Australian Government Publishing Service, Canberra ACT.Google Scholar
Whitaker, J. 1995, ‘Who needs a real world when we've got VR?’, The Age (Melbourne) Computer Age, 16 05, p. 3. Google Scholar

Internet addresses:

Ecosim

http://www.science.unimelb.edu.au/ecosim/

Green Engineering & Management

http://www.ce.cmu.edu:8000/user/ah3p/GEM

Kidlink Gopher

KIDS.CCIT.DUQEDU

NCSA (National Center for Supercomputing Applications), Access

http://www.ncsa.uiuc.edu/Pubs/access/94.2~ruth.html

Rainforest MUD

gopher://cy berion.musenetorg:70/00/muSe/ednet/ednet.3

Using Computers in Environmental Education: Interactive Multimedia and On-Line Learning

http://www.nceet.snre.umich.edu/Computers/computers.html

World Game

http://www.worldgame.org/~wgi/