7176 results in Media, mass communication
Notes on Contributors and Editors
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Introduction to Part III
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Introduction to Part I
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7 - ‘Too Many Koreans’: Esports Biopower and South Korean Gaming Infrastructure
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Introduction to Part II
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Index
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Part I - Gender Online and Digital Sex
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Frontmatter
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Part II - Governance and Regulations
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Foreword 2 - The Development of Information and Communication Technologies in South Korea after World War II
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Conclusion
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9 - Representations of Play: Pachinko in Popular Media
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List of Figures and Tables
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![](http://static.cambridge.org/content/id/urn:cambridge.org:id:book:9781529213386/resource/name/9781529213386i.jpg)
Media Technologies for Work and Play in East Asia
- Critical Perspectives on Japan and the Two Koreas
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3 - The New Personal Data Protection in Japan: Is It Enough?
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Part III - Techno-identity and Digital Labour Condition
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2 - ‘For Japan Only?’ Crossing and Re-inscribing Boundaries in the Circulation of Adult Computer Games
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4 - Phenomena and Phobia through Pokémon GO: An Analysis of the Reactions on the Augmented Reality Game in Japan
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5 - How Do Materiality and Corporeality Inform the Intellectual Property Debate? A Case Study of Pirated Media in North Korea
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8 - South Korea’s Esports Industry in Northeast Asia: History, Ecosystem and Digital Labour
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