Skip to main content Accessibility help
×
Hostname: page-component-84b7d79bbc-4hvwz Total loading time: 0 Render date: 2024-07-26T22:29:49.528Z Has data issue: false hasContentIssue false

7 - Toward a genre-responsive design approach for computing applications

Published online by Cambridge University Press:  05 August 2011

Jo Ann Oravec
Affiliation:
Bernard M. Baruch College, City University of New York
Get access

Summary

The requirements for design conflict cannot be reconciled. All designs for devices are in some degree failures, either because they flout one or another of the requirements or because they are compromises, and compromise implies a degree of failure.

David Pye, The Nature and Aesthetics of Design (1978)

Each electronic medium has come into its own only when we recognized its newness and stopped trying to use it as a container of the old.

Tony Schwartz, Media: The Second God (1981)

In building a design approach for computing applications that is responsive to their social and ethical dimensions, Pye's remarks are certainly instructive. He counsels us that all designs are in some senses compromises, and are therefore “failures.” Schwartz's comment prods us to look for new dimensions and possibilities in design, as well as to develop new ways of seeing media – not just new ways of applying new media to old problems. We tend to view new technologies with standards and expectations formed in previous eras: it is indeed difficult to do otherwise. The upshot of Pye's and Schwartz's counseling, simply put, is that computing applications and network-based system approaches in particular are likely candidates for revision, rethinking, and revision again.

I develop the notion of “genre-responsive design” in this chapter, along with some specific considerations for designers, managers, and users. Genres reflect complex political, social, and economic interactions among the individuals and groups with which they are associated. Couplings that genres have with various cultural objects serve to shape users’ expectations of those genres, as well as affect the scope of the genres’ utilization for constructing virtual individuals and groups.

Type
Chapter
Information
Virtual Individuals, Virtual Groups
Human Dimensions of Groupware and Computer Networking
, pp. 276 - 316
Publisher: Cambridge University Press
Print publication year: 1996

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×