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69 - Human Aggression and Violence

from Section B - Emotion

Published online by Cambridge University Press:  05 August 2016

Robert J. Sternberg
Affiliation:
Cornell University, New York
Susan T. Fiske
Affiliation:
Princeton University, New Jersey
Donald J. Foss
Affiliation:
University of Houston
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Summary

Even as a child I was interested in aggression. There likely are many reasons, including having an older brother who was much larger, stronger, and smarter; being the smallest boy in my grade level; and hating to lose. I was both frustrated and angry a lot. My favorite TV shows all involved violence, including classic Westerns (e.g., Maverick, Sugarfoot) and World War II shows (e.g., Combat, Rat Patrol). By the time I was fourteen, though, I knew that being angry and breaking things was neither enjoyable nor productive. In high school I paid close attention to the ongoing Vietnam war and the growing student protest movement. The killings at Kent State University had a major impact on my thinking and my bewilderment about violence. Army Basic Training yielded another major insight; it is trivially easy to learn how to kill another person with an M16 rifle.

At a theoretical level, my most important scientific contribution has been the development of a broad-based interdisciplinary model of human aggression: the General Aggression Model (GAM). Its roots lie in contributions by many scholars going back many years, from scholars whose primary work was in the aggression and violence domain, and from scholars whose primary work was in basic social, cognitive, developmental, personality, and biological psychology. Briefly, GAM illustrates how factors from the current situation (e.g., provocation) interact with personality factors (e.g., attitudes toward and expectations about aggression) and life history (e.g., growing up in a family that hunts animals for recreation) to increase or decrease one's likelihood of behaving aggressively when faced with potential conflict. It views the development of personality as a learning process that is rooted in biological processes but also is strongly influenced by events that a person experiences and observes.

My path from graduate student to aggression scholar was convoluted, and not at all “planful.” My early focus was on human inference and decision-making, a focus that required understanding how people think, what heuristics they use, and what kinds of situational variables influence the inference process. A parallel interest was in attribution processes – that is, how people come to explain events that they experience or observe.

Type
Chapter
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Scientists Making a Difference
One Hundred Eminent Behavioral and Brain Scientists Talk about Their Most Important Contributions
, pp. 327 - 331
Publisher: Cambridge University Press
Print publication year: 2016

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References

Anderson, C. A., & Bushman, B. J. (2002). Human aggression. Annual Review of Psychology, 53, 27–51.Google Scholar
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries. Psychological Bulletin, 136, 151–173.Google Scholar
Bartholow, B. D., Anderson, C. A., Carnagey, N. L., & Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41, 48–60.Google Scholar

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