Book contents
- Frontmatter
- Contents
- List of figures, tables and forms
- Acknowledgements
- 1 Point of departure
- 2 The basis for discussion
- 3 The genesis of an approach
- 4 Selected planning developments
- 5 Impact, pitfalls and pay-offs
- 6 A gaming-simulation rationale
- 7 Simulation in practice
- 8 The way ahead
- Appendices
- 1 Notes and operating instructions on a land use gaming-simulation system
- 2 A directory of selected urban development simulations
- Bibliography
- Index
1 - Notes and operating instructions on a land use gaming-simulation system
Published online by Cambridge University Press: 07 May 2010
- Frontmatter
- Contents
- List of figures, tables and forms
- Acknowledgements
- 1 Point of departure
- 2 The basis for discussion
- 3 The genesis of an approach
- 4 Selected planning developments
- 5 Impact, pitfalls and pay-offs
- 6 A gaming-simulation rationale
- 7 Simulation in practice
- 8 The way ahead
- Appendices
- 1 Notes and operating instructions on a land use gaming-simulation system
- 2 A directory of selected urban development simulations
- Bibliography
- Index
Summary
This appendix endeavours to comment briefly on the design and use of a prototype instructional simulation system for readers wishing to participate in a simple urban development gaming exercise. Little simulation knowledge or gaming experience is assumed and it is emphasized that these notes are intended to provide only an introduction to one form of operational gaming procedure currently being used experimentally in urban land use planning studies.
The model to be described was designed by the author in association with R. N. Maddison, formerly of the University of Sheffield's Computer Laboratory. In addition to Dr Maddison's continual guidance the writer is especially grateful to all of those who have contributed in some way to the development of this model. In particular, a considerable debt is owed to A. G. Feldt, R. D. Duke, K. R. Carter and R. Slevin for their inspiration and wise counsel during the design process, associated experimental trials and the formulation of material for this appendix.
The appendix falls into three major parts. The first part explains the origins and development of a prototype land use gaming-simulation (lugs) and specific reference is made to certain design and operational features. The second part describes the terminology, equipment and roles involved in the basic model and the third and final part outlines preliminary stages in the standard operating procedure.
- Type
- Chapter
- Information
- Instructional Planning SystemsA Gaming-Simulation Approach to Urban Problems, pp. 126 - 148Publisher: Cambridge University PressPrint publication year: 1971