Book contents
- Frontmatter
- Contents
- List of figures, tables and forms
- Acknowledgements
- 1 Point of departure
- 2 The basis for discussion
- 3 The genesis of an approach
- 4 Selected planning developments
- 5 Impact, pitfalls and pay-offs
- 6 A gaming-simulation rationale
- 7 Simulation in practice
- 8 The way ahead
- Appendices
- Bibliography
- Index
6 - A gaming-simulation rationale
Published online by Cambridge University Press: 07 May 2010
- Frontmatter
- Contents
- List of figures, tables and forms
- Acknowledgements
- 1 Point of departure
- 2 The basis for discussion
- 3 The genesis of an approach
- 4 Selected planning developments
- 5 Impact, pitfalls and pay-offs
- 6 A gaming-simulation rationale
- 7 Simulation in practice
- 8 The way ahead
- Appendices
- Bibliography
- Index
Summary
In the previous chapter, after setting down a picture of instructional simulation usage, a large number of claims were advanced regarding the properties of gaming-simulation procedures used in the study of the urban development process. At the same time, only two validatory studies were discussed in terms of the efficacy of the technique and consequently it is felt that some clarification of the rationale behind the use of planning games is now required.
At the present state of the art and particularly bearing in mind the scarcity of empirical data it is contended that it would be presumptuous to attempt to outline a tight and formalized theory supporting work in this field. However, it does not seem in any way premature to take stock of some of the assumptions which have, or appear to have, shaped developments to date and as far as possible clarify and order these assumptions. This chapter is thus an attempt to put together an account of the influence of several movements and individual initiatives which have contributed towards the building of a body of theory relevant to urban gaming-simulation. It supplies several perspectives on the evolution of the technique and culminates with an identification of the emerging logic which might be said to structure and support much of today's instructional simulation concerned with the urban process.
- Type
- Chapter
- Information
- Instructional Planning SystemsA Gaming-Simulation Approach to Urban Problems, pp. 74 - 91Publisher: Cambridge University PressPrint publication year: 1971