Book contents
- Frontmatter
- Contents
- List of figures, tables and forms
- Acknowledgements
- 1 Point of departure
- 2 The basis for discussion
- 3 The genesis of an approach
- 4 Selected planning developments
- 5 Impact, pitfalls and pay-offs
- 6 A gaming-simulation rationale
- 7 Simulation in practice
- 8 The way ahead
- Appendices
- Bibliography
- Index
2 - The basis for discussion
Published online by Cambridge University Press: 07 May 2010
- Frontmatter
- Contents
- List of figures, tables and forms
- Acknowledgements
- 1 Point of departure
- 2 The basis for discussion
- 3 The genesis of an approach
- 4 Selected planning developments
- 5 Impact, pitfalls and pay-offs
- 6 A gaming-simulation rationale
- 7 Simulation in practice
- 8 The way ahead
- Appendices
- Bibliography
- Index
Summary
This chapter sets out to: define the area of study; clarify the relevant terminology; and identify the book's major levels of concern. In particular it attempts to provide answers to the questions: What is a gaming-simulation model? What should be in mind when the term planning game is encountered? And what is meant by an instructional simulation system?
PLANNING AND THE URBAN DEVELOPMENT PROCESS
Planning is often used as a generic term to cover certain parts of the decisionmaking process but in this work, unless otherwise specified, it is used to denote those types of planning concerned with land use allocation and the shaping of the built environment. More particularly, comments are very largely restricted to what in Britain is more popularly known as ‘town and country planning’ and in the United States as ‘city and regional planning’. Here for clarity and brevity the terms ‘urban planning’, or simply ‘planning’ are usually used to encompass both terms as well as to cover the compromise title of urban and regional planning.
Urban planning involves many skills and diversely qualified personnel. To avoid narrow definitions the confines of limited professional and institutional orientations are, as far as possible, subjugated in favour of a more comprehensive approach to the urban development process. The book seeks to avoid demarcation disputes of the ‘who should do what’ variety in an attempt to take an overall view of the management of the urban process.
- Type
- Chapter
- Information
- Instructional Planning SystemsA Gaming-Simulation Approach to Urban Problems, pp. 8 - 21Publisher: Cambridge University PressPrint publication year: 1971