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ICT

Published online by Cambridge University Press:  15 October 2021

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Summary

See also: Health and wellbeing – Online safety

ICT is, of course, continually evolving. The learning resources below include some of the popular programs and software used currently within ICT learning, especially related to coding. There are also some historical resources to highlight the development of the computer and the information connected world.

Information

Colossus: the world's first electronic computer

www.tnmoc.org/galleries

Find out about Colossus, the world's first electronic computer, and the Electronic Random Number Indicator Equipment (ERNIE), along with Programmable Machines; Computer Languages; Personal Computers; and much more. In addition, there are also excellent Computing Challenges, divided into Word Challenges, Picture Challenges and Heritage Challenges.

Computing History Timeline

www.computinghistory.org.uk/cgi/computing-timeline.pl

The computing timeline covers from 0001 to the present day. Fascinating detail for every important date.

Learning Rrsources and activities

For primary

Barclays Code Playground

www.scienceoxford.com/resources/science-oxford-recommends/code-playground

Suitable for 7–12-year-olds to have fun while learning the basics of coding in Scratch, with further videos to find out other techniques to use.

Codebreakers and communications

www.raf100schools.org.uk/activity/36/3-codebreakers-communication

A downloadable STEM activity for children and young people to build a communication circuit and a scrambler to use to send encoded and encrypted messages.

Computing: learning resources

www.computinghistory.org.uk

The Centre for Computing History has a fantastic set of downloadable guides for a host of computer programming and related topics including Build Your Own Website; Geometric Patterns using Python Turtle; Introduction to Raspberry Pi;

Introduction to Python with Raspberry Pi: Pixel Sprites; Create a Video Game Character; and many more. Suitable for KS2 and KS3. Select Education, then Learning. Excellent.

Cracking code breakers

www.postalmuseum.org/visit-us/schools/learning-resources

Select Cracking Code Breakers for a learning resource aimed at KS2 looking at the story of early computing. This would be great too for KS3, covering the story of Colossus and codebreaking. It includes student challenges, teachers notes, film clips and powerpoints.

ICT:KS1

www.teachcomputing.org/home-teaching/key-stage-1

These are resources from the National Centre for Computer Education, which are to be used with parents for home learning or within the classroom with teachers.

ICT:KS2

www.teachcomputing.org/home-teaching/key-stage-2

These are resources from the National Centre for Computer Education, which are to be used with parents for home learning or within the classroom with teachers.

Type
Chapter
Information
Home-School Learning Resources
A Guide for Home-Educators, Teachers, Parents and Librarians
, pp. 134 - 136
Publisher: Facet
Print publication year: 2021

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  • ICT
  • Christinea Donnelly
  • Book: Home-School Learning Resources
  • Online publication: 15 October 2021
  • Chapter DOI: https://doi.org/10.29085/9781783304912.025
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Save book to Dropbox

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  • ICT
  • Christinea Donnelly
  • Book: Home-School Learning Resources
  • Online publication: 15 October 2021
  • Chapter DOI: https://doi.org/10.29085/9781783304912.025
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • ICT
  • Christinea Donnelly
  • Book: Home-School Learning Resources
  • Online publication: 15 October 2021
  • Chapter DOI: https://doi.org/10.29085/9781783304912.025
Available formats
×