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16 - Toys, Socialization, and the Commodification of Play

Published online by Cambridge University Press:  05 January 2013

Charles McGovern
Affiliation:
Smithsonian Institution, Washington DC
Matthias Judt
Affiliation:
Martin Luther-Universität Halle-Wittenburg, Germany
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Summary

play ascendant

“Culture arises in the form of play,” claimed Johan Huizinga, who celebrated play for that transcendent spirit of human creativity “which accomplishes itself outside and above the necessities and seriousness of everyday life.” The dynamics of contemporary consumerism are similarly characterized by the rapid opening of leisure activities that accompanies the “shift in the derivation of social meaning from the public world of production to a more private world of buying, using and imagining - rather than making - goods.” The “postmodern” culture of consumption, argues Baudrillard, therefore marks a radical rupture with the prior modernist valorizations of rationality, utility, and hard work because consumerism overturns the universalized conception of needs and with it the craft, instrumentalist, and pragmatic relationships to goods that held sway in the modernist era. Especially in the postwar period, amplified by the explosion of commercial communication media, the “free play” of consumerism seemed increasingly to define all aspects of social life, dissolving reality in a swirl of fantastic commodity signs. In the consumer culture “symbolic play” seems to have become the dominant mode of consumption.

The reference to play, however metaphoric, is not incidental. Few scenes conjure the symbolic dynamics of postmodern consumer culture as readily as the image of the contemporary child alone in his or her room fantasizing with dolls or absorbed in the imaginary world of video games.

Type
Chapter
Information
Getting and Spending
European and American Consumer Societies in the Twentieth Century
, pp. 339 - 358
Publisher: Cambridge University Press
Print publication year: 1998

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