Skip to main content Accessibility help
×
Hostname: page-component-76fb5796d-skm99 Total loading time: 0 Render date: 2024-04-26T20:59:25.064Z Has data issue: false hasContentIssue false

9 - The State of Technology-Enabled Simulations

Where Are We? Where Are We Going?

from Part II - Technology in Staffing

Published online by Cambridge University Press:  18 February 2019

Richard N. Landers
Affiliation:
University of Minnesota
Get access

Summary

Image of the first page of this content. For PDF version, please use the ‘Save PDF’ preceeding this image.'
Type
Chapter
Information
Publisher: Cambridge University Press
Print publication year: 2019

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Adler, S. & Boyce, A. S. (2016). In defense of practical theory. Industrial and Organizational Psychology, 9(3), 641645. Retrieved from www.cambridge.org/core/journals/industrial-and-organizational-psychology/article/in-defense-of-practical-theory/8DDD3B03B7E36F98422B238170599CDE.CrossRefGoogle Scholar
Adler, S. & Segal, L. (2016). Reaching for the stars: Managing performance in the era of free agency. Talent Quarterly: The Performance Issue. Retrieved from www.talent-quarterly.com/reaching-for-the-stars-managing-performance-in-the-era-of-free-agency-seymour-adler-levi-segal.Google Scholar
Armstrong, M. B., Landers, R. N., & Collmus, A. B. (2016). Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource management. In Gangadharbatla, H. & Davis, D. Z. (Eds.), Emerging Research and Trends in Gamification (pp. 140165). IGI Global. Retrieved from www.researchgate.net/publication/281065589_Gamifying_Recruitment_Selection_Training_and_Performance_Management_Game-Thinking_in_Human_Resource_Management.CrossRefGoogle Scholar
Arthur, W., Jr., Doverspike, D., Kinney, T. B., & O’Connell, M. (2017). The impact of emerging technologies on selection models and research: Mobile devices and gamification as exemplars. In Farr, J. L. & Tippins, N. T. (Eds.), Handbook of employee selection (2nd edn., pp. 967986). New York, NY: Taylor & Francis/Psychology Press. Retrieved from www.routledge.com/Handbook-of-Employee-Selection-2nd-Edition/Farr-Tippins/p/book/9781138915497.CrossRefGoogle Scholar
Bhatia, S. & Ryan, A.M. (2018). Hiring for the win: Game-based assessment in employee selection. In Stone, D. & Dubebohn, J. (Eds.), The brave new world of eHRM 2.0. Charlotte, NC: Information Age Publishing.Google Scholar
Benartzi, S. (2015). The smarter screen. New York, NY: Penguin Random House. Retrieved from www.penguinrandomhouse.com/books/318133/the-smarter-screen-by-shlomo-benartzi-with-jonah-lehrer/9780143108757/.Google Scholar
Boyce, A. S., Corbet, C. E., & Adler, S. (2013). Simulations in the selection context: considerations, challenges, and opportunities. In Fetzer, M. & Tuzinski, K. (Eds.), Simulations for personnel selection (pp. 1741). New York, NY: Springer. Retrieved from link.springer.com/chapter/10.1007/978–1-4614–7681-8_2.CrossRefGoogle Scholar
Bray, D. W., Campbell, R. J., & Grant, D. L. (1974). Formative Years in Business: A Long-Term AT&T Study of Managerial Lives. Wiley-Interscience. Retrieved from www.worldcat.org/title/formative-years-in-business-a-long-term-att-study-of-managerial-lives/oclc/924716692/editions?referer=di&editionsView=true.Google Scholar
Cascio, W. F. (2014). Leveraging employer branding, performance management and human resource development to enhance employee retention. Human Resource Development International, 17(2), 121128. Retrieved from www.tandfonline.com/doi/abs/10.1080/13678868.2014.886443.CrossRefGoogle Scholar
Cascio, W. F. & Montealegre, R. (2016). How technology is changing work and organizations. Annual Review of Organizational Psychology and Organizational Behavior, 3, 349375. Retrieved from www.annualreviews.org/doi/abs/10.1146/annurev-orgpsych-041015–062352.CrossRefGoogle Scholar
Chamorro-Premuzic, T., Winsborough, D., Sherman, R. A., & Hogan, R. (2016). New talent signals: Shiny new objects or a brave new world?. Industrial and Organizational Psychology, 9(3), 621640. Retrieved from http://hoganx.io/wp-content/uploads/sites/15/2017/01/New-Talent-Signals-Hogan-Winsborough-Tomas-Sherman.pdf.CrossRefGoogle Scholar
Chang, L.C., Lawrence, A.D., Kinney, T.B. & O’Connell, M.S. (2016). What was that? Investigating distractions on test performance and reactions. Paper presented at the 31st annual conference of the Society for Industrial and Organizational Psychology, Anaheim, CA.Google Scholar
Chen, L., Feng, G., Leong, C. W., Lehman, B., Martin-Raugh, M., Kell, H., & Yoon, S. Y. (October, 2016). Automated scoring of interview videos using Doc2Vec multimodal feature extraction paradigm. In Proceedings of the 18th ACM International Conference on Multimodal Interaction. ACM, pp. 161168. Retrieved from https://dl.acm.org/citation.cfm?id=2993203.CrossRefGoogle Scholar
Collmus, A. B., Armstrong, M. B., & Landers, R. N. (2016). Game-thinking within social media to recruit and select job candidates. In Landers, R. N. & Schmidt, G. B. (Eds.), Social media in employee selection and recruitment (pp. 103124). Switzerland: Springer International Publishing. Retrieved from https://link.springer.com/chapter/10.1007/978–3-319–29989-1_6.Google Scholar
Darrow, B (July, 2017) Whatsapp says 1 billion people use its chat app every day. Fortune. Retrieved from: http://fortune.com/2017/07/28/whatsapp-one-billion-daily-users/.Google Scholar
De Meuse, K P. (2017). Learning agility: Its evolution as a psychological construct and its empirical relationship to leader success. Consulting Psychology Journal: Practice and Research, 69(4), 267295. Retrieved from http://psycnet.apa.org/record/2017–52546-002.CrossRefGoogle Scholar
Duggan, M. (2015). Gaming and gamers. Pew Research Center, December 2015. Retrieved from www.pewinternet.org/2015/12/15/gaming-and-gamers/.Google Scholar
Fluckinger, C. D., Dudley, N. M., & Seeds, M. (2014). Incremental validity of interactive multimedia simulations in two organizations. International Journal of Selection and Assessment, 22(1), 108112. Retrieved from http://onlinelibrary.wiley.com/doi/10.1111/ijsa.12061/abstract.CrossRefGoogle Scholar
Funke, U. & Schuler, H. (1998). Validity of stimulus and response components in a video test of social competence. International Journal of Selection and Assessment, 6, 115123. Retrieved from http://onlinelibrary.wiley.com/doi/10.1111/1468–2389.00080/abstract.CrossRefGoogle Scholar
Gibbons, A., Hughes, D.E., Riley, P, Thornton, G.C., & Sanchez, D. (2013). Is the future here? Assessment center technology use and benefits. Academy of Management. Proceedings. Retrieved from http://proceedings.aom.org/content/2013/1/14819.short.Google Scholar
Gipp, B. (2014). Citation-based plagiarism detection. In Citation-based plagiarism detection (pp. 5788). Wiesbaden: Springer Vieweg,CrossRefGoogle Scholar
Gonzalez-Sabate, L., Olive, A., Oriol, J., Cuadros, J., & Menacho, J. (2015). Tracking the behavior of players in a cost accounting simulation and identifying work patterns. Procedia – Social and Behavioral Sciences, 182, 203212. Retrieved from www.sciencedirect.com/science/article/pii/S1877042815030323.CrossRefGoogle Scholar
Gowing, M. K., Morris, D. M., Adler, S., & Gold, M. (2008). The next generation of leadership assessments: Some case studies. Public Personnel Management, 37(4), 435455. Retrieved from http://journals.sagepub.com/doi/abs/10.1177/009102600803700405.CrossRefGoogle Scholar
Grabowski, A. & Jankowski, J. (2015). Virtual Reality-based pilot training for underground coal miners. Safety Science, 72, 310314. Retrieved from www.sciencedirect.com/science/article/pii/S0925753514002276.CrossRefGoogle Scholar
Hausknecht, J. P., Day, D. V., & Thomas, S. C. (2004). Applicant reactions to selection procedures: An updated model and meta‐analysis. Personnel Psychology, 57(3), 639683. Retrieved from http://digitalcommons.ilr.cornell.edu/cgi/viewcontent.cgi?article=1126&context=articles.CrossRefGoogle Scholar
Highhouse, S. & Nolan, K. P. (2012). One history of the assessment center. In Jackson, D. J. R., Lance, C. E., & Hoffman, B. J. (Eds.), The psychology of assessment centers (pp. 2544). London, UK: Taylor & Francis. Retrieved from https://books.google.com/books?id=eszFBQAAQBAJ&pg=PT50&lpg=PT50&dq=One+history+of+the+assessment+center&source=bl&ots=8n3fmB0pLI&sig=MgpC2CF7YFxnmQ5n6D5c3tUwLKo&hl=en&sa=X&ved=0ahUKEwidspr1pvLYAhUGMqwKHeWuDjkQ6AEIJzAA#v=onepage&q=One%20history%20of%20the%20assessment%20center&f=false.Google Scholar
Hoffman, R., Casnocha, B., & Yeh, C. (2014). The alliance: Managing talent in the networked age. Boston, MA: Harvard Business Press. Retrieved from https://hbr.org/product/the-alliance-managing-talent-in-the-networked-age/14046-HBK-ENG.Google Scholar
Hoffman, B. J., Kennedy, C. L., LoPilato, A. C., Monahan, E. L., & Lance, C. E. (2015). A review of the content, criterion-related, and construct-related validity of assessment center exercises. Journal of Applied Psychology, 100, 1143. Retrieved from www.ncbi.nlm.nih.gov/pubmed/25798555.CrossRefGoogle ScholarPubMed
Hogan, J. C. (1991). Physical abilities. In Dunnette, M. D. & Hough, L. M. (Eds.), Handbook of industrial and organizational psychology (pp. 753831). Palo Alto, CA: Consulting Psychologists Press. Retrieved from http://psycnet.apa.org/record/1993–97200-011.Google Scholar
Jenson, J. & de Castell, S. (2010). Gender, simulation, and gaming: Research review and redirections. Simulation & Gaming, 41(1), 5171. Retrieved from http://journals.sagepub.com/doi/abs/10.1177/1046878109353473.CrossRefGoogle Scholar
Kanning, U. P., Grewe, K., Hollenberg, S., & Hadouch, M. (2006). From the subjects’ point of view: Reactions to different types of situational judgment items. European Journal of Psychological Assessment, 22(3), 168176. Retrieved from http://psycnet.apa.org/buy/2006–10198-004.CrossRefGoogle Scholar
Kuncel, N. R., Klieger, D. M., Connelly, B. S., & Ones, D. S. (2013). Mechanical versus clinical data combination in selection and admissions decisions: A meta-analysis. Journal of Applied Psychology, 98(6), 10601072. Retrieved from www.ncbi.nlm.nih.gov/pubmed/24041118.CrossRefGoogle ScholarPubMed
Landers, R. N. (2015). An introduction to game-based assessment: Frameworks for the measurement of knowledge, skills, abilities and other human characteristics using behaviors observed within videogames. International Journal of Gaming and Computer-Mediation Simulations, 7(4), ivviii. Retrieved from www.researchgate.net/publication/281274750_An_Introduction_to_Game-based_Assessment_Frameworks_for_the_Measurement_of_Knowledge_Skills_Abilities_and_Other_Human_Characteristics_using_Behaviors_Observed_within_Videogames.Google Scholar
Lehdonvirta, M., Nagashima, Y., Lehdonvirta, V., & Baba, A. (2012). The stoic male: How avatar gender affects help-seeking behavior in an online game. Games and Culture, 7(1), 2947. Retrieved from http://vili.lehdonvirta.com/files/fhbx4348/Lehdonvirta-2012-Avatar-gender-and-help-seeking.pdf.CrossRefGoogle Scholar
Lievens, F. & Christiansen, N. (2012). Core debates in assessment center research: Dimensions versus exercises. In Jackson, D., Lance, C. E., & Hoffman, B. (Eds.), The psychology of assessment centers (pp. 6894). New York, NY: Routledge. Retrieved from www.researchgate.net/publication/303347238_Core_debates_in_assessment_center_research_Dimensions_‘versus’_exercises.Google Scholar
Lipman, V. (July 19, 2017). Practical tips to help companies develop a digital mindset. Forbes. Retrieved from www.forbes.com/sites/victorlipman/2017/07/19/practical-tips-to-help-companies-develop-a-digital-mindset/#615ae6c97fe5.Google Scholar
Morelli, N., Arthur, W., Potosky, D., & Tippins, N. (2017). A call for conceptual models of technology in I-O psychology: An example from technology-based talent assessment. Industrial Organizational Psychology 10(4), 634653. doi:10.1017/iop.2017.70.CrossRefGoogle Scholar
Moses, J. L. & Byham, W. C. (Eds.). (2013). Applying the Assessment Center Method: Pergamon General Psychology Series (vol. 71). New York, NY: Pergamon Press.Google Scholar
Nagata, S. F. (October, 2003). Multitasking and interruptions during mobile web tasks. In Proceedings of the human factors and ergonomics society annual meeting (vol. 47, no. 11, pp. 13411345). Los Angeles, CA: SAGE Publications. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.139.1216&rep=rep1&type=pdf.Google Scholar
O’Leary, R. S., Forsman, J. W., & Isaacson, J. A. (2017). The Role of Simulation Exercises in Selection. In Goldstein, H. W., Pulakos, J. P., & Semedo, C. (Eds.), The Wiley Blackwell handbook of the psychology of recruitment, selection and employee retention (pp. 247270). Chichester, UK: John Wiley & Sons. Retrieved from http://onlinelibrary.wiley.com/doi/10.1002/9781118972472.ch12/summary.CrossRefGoogle Scholar
Palmer, D., Lunceford, S., & Patton, A. J. (2012). The engagement economy: How gamification is reshaping business. Deloitte Insights. Retrieved from https://dupress.deloitte.com/dup-us-en/deloitte-review/issue-11/the-engagement-economy-how-gamification-is-reshaping-businesses.html.Google Scholar
Park, G., Schwartz, H. A., Eichstaedt, J. C., Kern, M. L., Kosinski, M., Stillwell, D. J., & Seligman, M. E. (2015). Automatic personality assessment through social media language. Journal of Personality and Social Psychology, 108(6), 934. Retrieved from www.researchgate.net/publication/267753920_Automatic_Personality_Assessment_Through_Social_Media_Language.CrossRefGoogle ScholarPubMed
Ployhart, R. E., Schmitt, N., & Tippins, N. T. (2017). Solving the supreme problem: 100 years of selection and recruitment at the Journal of Applied Psychology. Journal of Applied Psychology, 102(3), 291304. Retrieved from http://psycnet.apa.org/record/2017–03588-001.CrossRefGoogle ScholarPubMed
Ratan, R. A. & Dawson, M. (2016). When mii is me: A psychophysiological examination of avatar self-relevance. Communication Research, 43(8), 10651093. Retrieved from www.researchgate.net/publication/273501249_When_Mii_Is_Me_A_Psychophysiological_Examination_of_Avatar_Self-Relevance.CrossRefGoogle Scholar
Ratan, R. & Sah, Y. J. (2015). Leveling up on stereotype threat: The role of avatar customization and avatar embodiment. Computers in Human Behavior, 50, 367374. Retrieved from www.sciencedirect.com/science/article/pii/S0747563215002940.CrossRefGoogle Scholar
Sackett, P. R. & Wilson, M. A. (1982). Factors affecting the consensus judgment process in managerial assessment centers. Journal of Applied Psychology, 67(1), 10. Retrieved from http://psycnet.apa.org/record/1982–10896-001.CrossRefGoogle Scholar
Schmidt, F. L. & Hunter, J. E. (1998). The validity and utility of selection methods in personnel psychology: Practical and theoretical implications of 85 years of research findings. Psychological Bulletin, 124, 262274. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.172.1733&rep=rep1&type=pdf.CrossRefGoogle Scholar
Scott, J. C. & Mead, A. D. (2011). Foundations of measurement. In Tippins, N. T. & Adler, S. (Eds.), Technology-enhanced assessment of talent (pp. 2165). San Francisco, CA: Jossey-Bass. Retrieved from http://onlinelibrary.wiley.com/doi/10.1002/9781118256022.ch2/summary.Google Scholar
Shon, D., Lobene, E. V., & Prager, R. Y. (2017). Personality, responsiveness, and performance in technology-enabled work environments. Paper presented at the 32st annual conference of the Society for Industrial and Organizational Psychology, Orlando, FL.Google Scholar
Stomski, L., Ward, J., & Battista, M. (2011). Coaching programs: Moving beyond the one-on-one. In Hernez-Broome, G. & Boyce, L. A. (Eds.), Advancing executive coaching: Setting the course for successful leadership coaching (pp. 177204). San Francisco, CA: Jossey-Bass.Google Scholar
The Candidate Experience Playbook. (January 27, 2014). Retrieved from www.icims.com/hiring-insights/for-employers/ebook-the-candidate-experience-playbook.Google Scholar
ThorntonIII, G. C. & Gibbons, A. M. (2009). Validity of assessment centers for personnel selection. Human Resource Management Review, 19(3), 169187. Retrieved from www.researchgate.net/publication/257471770_Validity_of_assessment_centers_for_personnel_selection.CrossRefGoogle Scholar
ThorntonIII, G. C., Rupp, D. E., & Hoffman, B. J. (2014). Assessment center perspectives for talent management strategies. New York, NY: Routledge. Retrieved from www.worldcat.org/title/assessment-center-perspectives-for-talent-management-strategies/oclc/882464181.CrossRefGoogle Scholar
Tippins, N. T. (2015). Technology and assessment in selection. Annual Review of Organizational Psychology and Organizational Behavior, 2(1), 551582. Retrieved from www.annualreviews.org/doi/abs/10.1146/annurev-orgpsych-031413–091317.CrossRefGoogle Scholar
Werbach, K. & Hunter, D. (2015). The gamification toolkit: Dynamics, mechanics, and components for the win. Philadelphia, PA: Wharton Digital Press. Retrieved from https://books.google.com/books/about/The_Gamification_Toolkit.html?id=RDAMCAAAQBAJ.Google Scholar
Wernimont, P. F. & Campbell, J. P. (1968). Signs, samples, and criteria. Journal of Applied Psychology, 52, 372376. Retrieved from http://psycnet.apa.org/record/1968–19528-001.CrossRefGoogle ScholarPubMed
Yee, N. & Bailenson, J. (2007). The Proteus effect: The effect of transformed self‐representation on behavior. Human Communication Research, 33(3), 271290. Retrieved from https://vhil.stanford.edu/mm/2007/yee-proteus-effect.pdf.CrossRefGoogle Scholar
Yu, K. Y. T. & Cable, D. M. (2012). Recruitment and competitive advantage: A brand equity perspective. In Kozlowski, S. W. J. (Eds.), The oxford handbook of organizational psychology (vol. 1, pp. 197220). New York, NY: Oxford University Press. Retrieved from www.oxfordhandbooks.com/view/10.1093/oxfordhb/9780199928309.001.0001/oxfordhb-9780199928309-e-7.CrossRefGoogle Scholar

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×