An advanced design process applicable to the
specification of flight simulator cueing systems is
presented in this paper. This process is based on
the analysis of the pilot-vehicle control loop by
using a pilot model incorporating both visual and
vestibular feedback, and the aircraft dynamics.
After substituting the model for the simulated
aircraft, the analysis tools are used to adjust the
washout filter parameters with the goal of restoring
pilot control behaviour. This process allows the
specification of the motion cueing algorithm. Then,
based on flight files representative of the
operational flight envelope, the required motion
system space is determined. The motion-base geometry
is established based on practical limitations, as
well as criteria for the stability of the platform
with respect to singular conditions. With this
process the characteristics of the aircraft, the
tasks to be simulated, and the missions themselves
are taken into account in defining the simulator
motion cueing system.