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Introduction

Published online by Cambridge University Press:  11 January 2010

Joseph Pelrine
Affiliation:
Daedalos Consulting
Alan Knight
Affiliation:
Object Technology International, Ottawa
Adrian Cho
Affiliation:
Object Technology International, Ottawa
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Summary

Smalltalk was first built as a personal computing environment. Most systems at that time were time-sharing, with character-based terminals. In contrast, Smalltalk provided a high-resolution graphical screen and a mouse to maximize the power available to the one user actually sitting at the machine. Smalltalk was designed so that every component in the system was accessible to the user and could be understood by one person.

This was an outstanding vision, and one that remains both important and ahead of the mainstream even today. However, this emphasis on the personal meant that cooperative development issues were less well represented.

Individuals could be incredibly productive, but the code resided in each developer's image and was not directly visible to other team members. The code could be filed out and exchanged between developers but on an ad hoc basis. The way Smalltalk represented code, and the development practices that Smalltalk encouraged were not a good match for the file-based version control systems of the day. As Smalltalk became more widely used in industry, the need for support of large teams became more critical.

Different schemes were attempted that built relatively lightweight Smalltalk layers on top of existing team programming systems. Finally, in the mid-1980s, Carleton University Professor Dave Thomas and some of his students broke the mold and came up with Orwell, a repository-based system that was tightly integrated with the Smalltalk environment.

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Publisher: Cambridge University Press
Print publication year: 2001

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  • Introduction
  • Joseph Pelrine, Daedalos Consulting, Alan Knight, Object Technology International, Ottawa, Adrian Cho, Object Technology International, Ottawa
  • Book: Mastering ENVY/Developer
  • Online publication: 11 January 2010
  • Chapter DOI: https://doi.org/10.1017/CBO9780511583926.002
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To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Introduction
  • Joseph Pelrine, Daedalos Consulting, Alan Knight, Object Technology International, Ottawa, Adrian Cho, Object Technology International, Ottawa
  • Book: Mastering ENVY/Developer
  • Online publication: 11 January 2010
  • Chapter DOI: https://doi.org/10.1017/CBO9780511583926.002
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Introduction
  • Joseph Pelrine, Daedalos Consulting, Alan Knight, Object Technology International, Ottawa, Adrian Cho, Object Technology International, Ottawa
  • Book: Mastering ENVY/Developer
  • Online publication: 11 January 2010
  • Chapter DOI: https://doi.org/10.1017/CBO9780511583926.002
Available formats
×