Skip to main content Accessibility help
×
Hostname: page-component-77c89778f8-9q27g Total loading time: 0 Render date: 2024-07-17T14:55:37.819Z Has data issue: false hasContentIssue false

3 - A guided tour of the Folk Theorem

Published online by Cambridge University Press:  22 September 2009

George Norman
Affiliation:
Tufts University, Massachusetts
Jacques-François Thisse
Affiliation:
Université Catholique de Louvain, Belgium
Get access

Summary

Introduction

The Folk Theorem suggests the possibility of cooperation through a self-enforcing agreement. The phrase ‘Folk Theorem for repeated games’ refers strictly to a theorem stating that a certain large class of single-shot game payoffs can be obtained as Nash equilibrium payoffs if the game is repeated infinitely many times and the players do not discount their payoffs (Aumann, 1960). It refers more broadly to similar results, supported by subgame perfect equilibria (SPEs), for games that are finitely repeated and infinitely repeated games in which players may discount payoffs. Perhaps the most striking implication of these results is the possibility of apparently cooperative outcomes in non-cooperative games when these games are knowingly played many times by a fixed collection of players.

I have been aware of, and impressed by, the work of Louis Phlips for about a quarter of a century. His work on competition policy is meticulous and distinguished. The topic of my contribution bears on competition policy, because the Folk Theorem literature spells out means by which firms can attain outcomes that appear collusive without, necessarily, engaging in overt collusion – or, indeed, even discussing together what to do.

Infinite horizon oligopoly is a well known example of a repeated game. The Cournot model is the most widely taught example and it is typical in that the Cournot equilibrium (i.e. the Nash equilibrium of the single-shot Cournot market) generally results in a payoff profile that lies inside the payoff possibility frontier.

Type
Chapter
Information
Market Structure and Competition Policy
Game-Theoretic Approaches
, pp. 51 - 69
Publisher: Cambridge University Press
Print publication year: 2000

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×