The Simulations and Role Play I track examined a broad range of approaches to classroom
simulations and role-playing exercises. The presentations covered designs that operate
online and face-to-face, model decision making at local and international levels, and run
from only a few minutes to an entire semester. Participants and discussants identified
several elements that are common to successful simulations. These elements included
establishing clear objectives for a simulation prior to its use in a course, designing
simulations to actively engage students in the learning process, and using simulations to
develop professional skills, empathy, and intercultural understanding among students. The
track members agreed that simulations need not be time intensive in preparation or
presentation, but can be flexible and made to fit unique situations. Finally, while
simulations may not increase student perceptions of the quality of instruction, the
simulations do seem to increase student empathy and student decision-making skills, which
are worthwhile achievements.