Hostname: page-component-8448b6f56d-xtgtn Total loading time: 0 Render date: 2024-04-23T11:24:18.660Z Has data issue: false hasContentIssue false

Engaging young people with STEAM: Destinazione Luna

Published online by Cambridge University Press:  23 December 2021

Sara Ricciardi*
Affiliation:
INAF Italian National Institute for Astrophysics OAS Bologna, Via Gobetti 101 email: sara.ricciardi@inaf.it
Rights & Permissions [Opens in a new window]

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

On the occasion of celebration of moon landing (2019) we designed a set of educational activities for the youngest, based on the moon. We wanted to talk, play and engage young people reflecting and enjoying different points of view and demystifying the idea of science and scientists in a personal and meaningful journey. After this year of experimentation we also engaged with public schools co-designing and tailoring those activities despite the current sanitarian crisis. We will describe a physical artifact called ‘Lunatario’ and its 3d printable version together with cross-disciplinary educational activities and our tentative documentation. We will also describe how, with the help of a very diverse team, we embedded other media in our moon exploration working in particular with picture books and animation. We believe this is a great way to deeply engage young people with STEAM in a democratic way.

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2021. Published by Cambridge University Press on behalf of International Astronomical Union

References

European Digital Education Action Plan, COM/2018/022 final 2018 Google Scholar
European Council Lisbon’s strategy 2000.Google Scholar
Morin, E. 1999 Seuil La Tête bien faite. Repenser la réforme, réformer la pensée Google Scholar
Bian, L., Leslie, S.J., Cimpian, A. 2017 Science Vol. 355, Issue 6323, pp. 389391 CrossRefGoogle Scholar
Papert, S. 1980 Basic Books Mindstorms: Children, Computers, and Powerful Ideas Google Scholar