Hostname: page-component-cd9895bd7-dzt6s Total loading time: 0 Render date: 2024-12-30T14:31:19.516Z Has data issue: false hasContentIssue false

“Ideas are really…” – supporting collaborative dialogues and community of practice for innovation via CO:RE cards

Published online by Cambridge University Press:  16 May 2024

Safia Najwa Suhaimi*
Affiliation:
PDR, Cardiff Metropolitan University, United Kingdom
Andrew Walters
Affiliation:
PDR, Cardiff Metropolitan University, United Kingdom
Jo Ward
Affiliation:
PDR, Cardiff Metropolitan University, United Kingdom

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

The study explores the affordances of CO:RE Cards in prompting collaborative dialogues surrounding R&D and innovation among creative industry practitioners. The use of CO:RE Cards was evaluated in three sessions within a collaborative dialogue environment. It was analysed that they have prompted the building of a collective language and understanding among creative practitioners through collaborative knowledge construction and mutual learning. We discuss the potentially significant role of CO:RE Cards in nurturing a Community of Practice (CoP) for innovation in the creative industries.

Type
Human Behaviour and Design Creativity
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2024.

References

Anderson, H. (2014), “Collaborative-dialogue based research as everyday practice: Questioning our myths”, Systemic inquiry: Innovations in reflexive practice research, Everything is Connected Press, Farnhill, pp.60-73.Google Scholar
Ball, L.J., Christensen, B.T. and Halskov, K. (2021), “Sticky notes as a kind of design material: How sticky notes support design cognition and design collaboration”, Design Studies, Vol. 76, p. 101034. https://doi.org/10.1016/j.destud.2021.101034CrossRefGoogle Scholar
Braun, V. and Clarke, V. (2006), “Using thematic analysis in psychology”, Qualitative Research in Psychology, Vol. 3 No. 2, pp. 77101. https://doi.org/10.1191/1478088706qp063oaCrossRefGoogle Scholar
Calvo, M. and Sclater, M. (2021), “Creating spaces for collaboration in community co-design”, International Journal of Art & Design Education, Vol. 40 No. 1, pp. 232250. https://doi.org/10.1111/jade.12349CrossRefGoogle Scholar
Castaneda, D.I. and Cuellar, S. (2020), “Knowledge sharing and innovation: A systematic review”, Knowledge and Process Management, Vol. 27 No. 3, pp. 159173. https://doi.org/10.1002/kpm.1637CrossRefGoogle Scholar
Choi, K., Kim, T. and Suk, H.-J. (2020), “Lighting user experience (LUX) cards: A card-based tool for the design of Smart Lighting Solutions”, Archives of Design Research, Vol. 33 No. 1, pp. 5565. http://dx.doi.org/10.15187/adr.2020.02.33.1.55CrossRefGoogle Scholar
Deng, Y., Antle, A.N. and Neustaedter, C. (2014), “Tango cards”, Proceedings of the 2014 Conference on Designing Interactive Systems, available at: http://doi.org/10.1145/2598510.2598601CrossRefGoogle Scholar
El-Den, J. and Sriratanaviriyakul, N. (2019), “The role of opinions and ideas as types of tacit knowledge”, Procedia Computer Science, Vol. 161, pp. 2331. https://doi.org/10.1016/j.procs.2019.11.095CrossRefGoogle Scholar
Giordano, F.B., Morelli, N., De Götzen, A. and Hunziker, J. (2018), "The stakeholder map: A conversation tool for designing people-led public services", In Service Design and Innovation Conference: Proof of Concept. Linköping University Electronic Press. http://www.servdes.org/wp/wp-content/uploads/2018/07/48.pdfGoogle Scholar
Goodyear, V.A. and Casey, A. (2015), "Innovation with change: Developing a community of practice to help teachers move beyond the ‘honeymoon’ of pedagogical renovation", Physical education and sport pedagogy, 20(2), pp.186-203. https://doi.org/10.1080/17408989.2013.817012CrossRefGoogle Scholar
Hoadley, C. (2012), "What is a community of practice and how can we support it?", Theoretical foundations of learning environments, 286. https://doi.org/10.4324/9780203813799Google Scholar
Jacobs, C.D. and Heracleous, L.T. (2005), "Answers for questions to come: reflective dialogue as an enabler of strategic innovation", Journal of Organizational Change Management, 18(4), pp.338-352. https://doi.org/10.1108/09534810510607047CrossRefGoogle Scholar
Khuzaimah, K.H.M. and Hassan, F. (2012), "Uncovering tacit knowledge in construction industry: Communities of practice approach", Procedia-Social and Behavioral Sciences, 50, pp.343-349. https://doi.org/10.1016/j.sbspro.2012.08.039CrossRefGoogle Scholar
Komorowski, M., Do Huu, T. and Deligiannis, N. (2018), "Twitter data analysis for studying communities of practice in the media industry", Telematics and Informatics, 35(1), pp.195-212. https://doi.org/10.1016/j.tele.2017.11.001CrossRefGoogle Scholar
Martin, R. and Strengers, Y. (2022), "Playing games with the weather: A card game method for engaging households in conversations about renewable energy generation and everyday practice", Geographical Research, 60(4), pp.575-588. https://doi.org/10.1111/1745-5871.12547CrossRefGoogle Scholar
Melander, A., Mullern, T., Anderssson, D., Elgh, F. and Löfving, M. (2022), "Bridging the knowledge gap in collaborative research—in dialogues we trust", Systemic Practice and Action Research, 35(5), pp.655-677. https://doi.org/10.1007/s11213-021-09589-2CrossRefGoogle Scholar
Media Cymru. (n.d.), Leading Media Innovation in Wales. Available at: https://media.cymru (Accessed: 15 October 2023).Google Scholar
Nilsson, S., Kasamani, B.S., Mortensen, J.H., Stevanovic, D., Wanyang, M., Bergendahl, M.N. and Papalambros, P.Y. (2022), "Challenges and Opportunities for Enabling Mutual Learning and Collaboration in Design and Innovation for Sustainable Development in Africa and Beyond", Proceedings of the Design Society, 2, pp.1071-1080. https://doi.org/10.1017/pds.2022.109CrossRefGoogle Scholar
Pattinson, S. and Preece, D. (2014), "Communities of practice, knowledge acquisition and innovation: a case study of science-based SMEs", Journal of Knowledge Management, 18(1), pp.107-120. https://doi.org/10.1108/JKM-05-2013-0168CrossRefGoogle Scholar
Pattinson, S., Preece, D. and Dawson, P. (2016), "In search of innovative capabilities of communities of practice: A systematic review and typology for future research", Management Learning, 47(5), pp.506-524. https://doi.org/10.1177/1350507616646698CrossRefGoogle Scholar
Peters, D., Loke, L. and Ahmadpour, N. (2021), "Toolkits, cards and games–a review of analogue tools for collaborative ideation", CoDesign, 17(4), pp.410-434. https://doi.org/10.1080/15710882.2020.1715444CrossRefGoogle Scholar
PDR (n.d.), "A world leading design consultancy and applied research facility", Available at: https://www.pdr-design.com (Accessed: 1 February 2024).Google Scholar
Roy, R. and Warren, J.P. (2019), "Card-based design tools: A review and analysis of 155 card decks for designers and designing", Design Studies, 63, pp.125-154. https://doi.org/10.1016/j.destud.2019.04.002CrossRefGoogle Scholar
Salmons, J. and Wilson, L.A. (2019), "Learning to collaborate, collaborating to learn: Engaging students in the classroom and online", Routledge. https://doi.org/10.4324/9781003445708CrossRefGoogle Scholar
Seel, N.M. ed. (2011), "Encyclopedia of the Sciences of Learning", Springer Science & Business Media. https://doi.org/10.1007/978-1-4419-1428-6CrossRefGoogle Scholar
Sharples, M. (2002), "Disruptive devices: mobile technology for conversational learning", International Journal of Continuing Engineering Education and Life Long Learning, 12(5-6), pp.504-520. https://doi.org/10.1504/IJCEELL.2002.002148CrossRefGoogle Scholar
Swain, M. (2000), "The output hypothesis and beyond: Mediating acquisition through collaborative dialogue", Sociocultural theory and second language learning, Oxford, Oxford University Press, 97(1), pp.97-114.Google Scholar
Swain, J., & King, B. (2022), "Using Informal Conversations in Qualitative Research", International Journal of Qualitative Methods, 21. https://doi.org/10.1177/16094069221085056CrossRefGoogle Scholar
Välk, S., Chen, Y. and Mougenot, C. (2021), "Towards a Designerly Way of Thinking for Bioengineers with ‘Design and Science'Cards", In Congress of the International Association of Societies of Design Research, Springer Nature Singapore, Singapore, pp. 1691-1704. https://doi.org/10.1007/978-981-19-4472-7_110CrossRefGoogle Scholar
Wenger, E. (2011), "Communities of practice: A brief introduction", http://hdl.handle.net/1794/11736Google Scholar
Wenger, E. (1998), "Communities of Practice: Learning, Meaning, and Identity", Learning in Doing: Social, Cognitive and Computational Perspectives, Cambridge, Cambridge University Press. https://doi.org/10.1017/CBO9780511803932Google Scholar
Wilson-Mah, R., Axe, J., Childs, E., Hamilton, D. and Palahicky, S. (2022), "A Collaborative Self-Study: Reflections on Convening a SoTL Community of Practice", International Journal for the Scholarship of Teaching and Learning, 16(2), p.4. https://doi.org/10.20429/ijsotl.2022.160204CrossRefGoogle Scholar
Wölfel, C. and Merritt, T. (2013), "Method card design dimensions: A survey of card-based design tools", In Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I 14 (pp. 479-486). Springer, Berlin Heidelberg. https://doi.org/10.1007/978-3-642-40483-2_34CrossRefGoogle Scholar
Yeoman, P. and Carvalho, L. (2019), "Moving between material and conceptual structure: Developing a card-based method to support design for learning", Design Studies, 64, pp.64-89. https://doi.org/10.1016/j.destud.2019.05.003CrossRefGoogle Scholar