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HOW GAME AND GAME PRINCIPLES FACILITATE THE CO-DESIGN PROCESSES: REFLECTIONS ON TWO CASE STUDIES

Published online by Cambridge University Press:  27 July 2021

Ziheng Zhang*
Affiliation:
Politecnico di Milano
Francesco Zurlo
Affiliation:
Politecnico di Milano
*
Zhang, Ziheng, Politecnico di Milano, Design, Italy, ziheng.zhang.polimi@gmail.com

Abstract

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The increasing need to motivate and engage participants in the co-design has led to the trend of employing game elements in the early phase of the design process to facilitate the activities. However, most have described the gamified co-design by its methods, purposes, and functions. How games theoretically contribute to achieving those goals is still uncovered. This research aims to bridge this theoretical-practical gap by first defining the game principles from the literature. Then investigate how those principles manifested in two case studies with detailed game elements. Finally, we present a framework that links the game principles and purposes/functions by reflecting the cases.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2021. Published by Cambridge University Press

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