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Approach of a virtual reality didactic toolkit – implementation and reflection

Published online by Cambridge University Press:  16 May 2024

Hans-Patrick Balzerkiewitz*
Affiliation:
Ostfalia Hochschule für angewandte Wissenschaften, Germany
Carsten Stechert
Affiliation:
Ostfalia Hochschule für angewandte Wissenschaften, Germany
David Inkermann
Affiliation:
Technische Universität Clausthal, Germany

Abstract

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Virtual reality plays an increasingly important role in design education. However, a holistic view, starting with the didactic concept, the selection of a VR tool suitable for the learning task and a final reflective evaluation of the learning experience, rarely takes place. In this paper, the authors present an approach for a VR didactics toolkit that covers and takes into account all three points as a whole. The application and research environment here was the bachelor's degree module Ergonomics and Industrial Design at the Ostfalia University of Applied Sciences.

Type
Design Education
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2024.

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