Hostname: page-component-848d4c4894-wg55d Total loading time: 0 Render date: 2024-05-21T00:41:25.389Z Has data issue: false hasContentIssue false

The cost of misinformation in deadly conflicts: Hawk-Dove games and suicidal terrorism

Published online by Cambridge University Press:  17 May 2016

James E. Hanley
Affiliation:
Workshop in Political Theory and Policy Analysis, Indiana University, Bloomington, IN 47408 james@jhanley.net
John Orbell
Affiliation:
Political Science Department & Institute of Cognitive and Decision Sciences, University of Oregon, Eugene, OR 97403 jorbell@oregon.uoregon.edu
Tomonori Morikawa
Affiliation:
Center for International Education, Waseda University, 1-7-14-404, Nishi-Waseda, Shinjuku-ku, Tokyo, 169-0051, Japan goducks1221@hotmail.com

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

The hijacking and purposeful crashing of airplanes into the World Trade Center and the Pentagon on September 11, 2001, prompts questions about why the passengers and crew of those airplanes did not act to prevent these attacks, as did at least some passengers on a hijacked flight that crashed in Pennsylvania. We argue, first, that humans have an evolved cognitive bias that leads to the expectation that antagonists hope to survive conflict and, second, that highly credible information to the contrary is needed to overcome this bias. Absent such information, the passengers on at least two airplanes incorrectly interpreted the game being played as a hawk-dove version of a conflict-of-interest game, when it was actually a “suicidal terrorism” variant of that family. Given that other terrorists may have been in the air and ready to act, the airlines' policy of not informing passengers about such events could have risked disabling them from reacting forcefully when force alone was advisable.

Type
Research Article
Copyright
Copyright © Association for Politics and the Life Sciences 

References

1.Long, Norton, “The Local Community as an Ecology of Games,” American Sociological Review, 1958, 66:251261.Google Scholar
2.Goody, Esther, “Social Intelligence and Interaction” (Cambridge: Cambridge University Press, 1995).CrossRefGoogle Scholar
3.Whiten, Andrew and Byrne, Richard, “The Machiavellian Intelligence Hypothesis” in Machiavellian Intelligence: Social Expertise and the Evolution of Intellect in Monkeys, Apes and Humans, Byrne, R. W. and Whiten, A., editors (Oxford: Clarendon Press, 1988), pp. 19.Google Scholar
4.Orbell, John, Morikawa, Tomonori, and Allen, Nicholas, “The Evolution of Political Intelligence: Simulation Results,” forthcoming inBritish journal of Political Science.Google Scholar
5.Gigerenzer, Gerd, “Domain-Specific Reasoning: Social Contracts, Cheating and Perspective Change.” Cognition, 2000, 43:127171.CrossRefGoogle Scholar
6.Wald, Matthew L., New York Times, October 16, 2001, p. B9.Google Scholar
7.Krebs, John R. and Dawkins, Richard, “Animal Signals: Mind-Reading and Manipulation?” in Behavioural Ecology: An Evolutionary Approach, Krebs, J. R. and Davies, N. B., editors (Oxford and Maiden MA: Blackwell Science, 1984).Google Scholar
8.Smith, John Maynard and Price, G. R., “The Logic of Animal Conflict.” Nature, 1973, 246:1518.CrossRefGoogle Scholar
9.Morikawa, Tomonori, Hanley, James E., and Orbell, John. “Cognitive Requirements for Hawk-Dove Games: A Functional Analysis for Evolutionary Design,” Politics and the Life Sciences March 2002:1, pp. 210.Google Scholar
10.Hamilton, W. D., “The Genetical Evolution of Social Behaviour, I,” Journal of Theoretical Biology, 1964, 7:116Google Scholar
11.Lelyveld, Joseph, “All Suicide Bombers Are Not Alike,” New York Times Magazine, October 28, 2001.Google Scholar