Book contents
- Frontmatter
- Contents
- Acknowledgements
- 1 Introduction
- 2 Understanding the Contemporary Theme Park : Theming, Immersion and Fandom
- 3 Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge
- 4 Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia
- 5 Of Mice and Minions : ‘Ani-embodiment’ and ‘Metonymic Celebrity’ in the Theme Park Character Encounter
- 6 Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and ‘Cult-Culinary’ Objects
- 7 Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise
- 8 Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization
- 9 Conclusion: Ways Forward for Theme Park and Fan Studies
- Index
- Frontmatter
- Contents
- Acknowledgements
- 1 Introduction
- 2 Understanding the Contemporary Theme Park : Theming, Immersion and Fandom
- 3 Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge
- 4 Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia
- 5 Of Mice and Minions : ‘Ani-embodiment’ and ‘Metonymic Celebrity’ in the Theme Park Character Encounter
- 6 Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and ‘Cult-Culinary’ Objects
- 7 Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise
- 8 Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization
- 9 Conclusion: Ways Forward for Theme Park and Fan Studies
- Index
Summary
- Type
- Chapter
- Information
- Theme Park FandomSpatial Transmedia, Materiality and Participatory Cultures, pp. 7 - 8Publisher: Amsterdam University PressPrint publication year: 2020