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Chapter 1 provides an overview of screen time concerns reported in the media and research, with consideration of relevant learning and interaction theories which indicate that face-to-face social interaction, talk and play are essential for the linguistic and cognitive development of children. This chapter also revisits the fundamental multimodality of face-to-face interaction. The shift from face-to-face to online multimodal interaction therefore requires users to make complex linguistic and interactional adaptations to be able to achieve understanding and affiliation with interlocutors in online contexts, as occurred with the advent of the telephone. This is especially true of the most common form of online interaction, text chat, which is a unique hybrid form of social written interaction, with its own specific affordances and constraints for children’s social and linguistic development. This chapter presents key interactional differences between face-to-face and written online interaction, based on conversational resources available (or unavailable) to users in either setting, including videogame settings. This discussion provides a necessary basis for investigation of children’s written interaction in subsequent chapters.
We are living through cruel and frightening times. How should a progressive policy studies respond? Critique undoubtedly plays a role: the task of exposing the structural conditions, political interests and power asymmetries that lie beneath the ‘prosaic surface’ of policy is an urgent one. But are these primarily deconstructive efforts enough? Can they lead us out of this quagmire, alone? In this article, we argue that something additional – something more generative and hopeful – is also required. In response, we introduce ‘critical utopian policy analysis’ (CUPA) a methodological elaboration of critical policy analysis (CPA) designed to support its use in both deconstructive and reconstructive policy efforts. This approach builds on the theoretical offerings of critical policy analysis, utopianism and prefiguration, to posit a methodological embrace of critique, imagination, enactment and play. It seeks to mobilise a complex nexus of affect – including heartbreak and hope – to motivate and support a range of intellectual undertakings and emancipatory politics.
Yasser Khan reminds us that race, simply put, is made. It is the consequence of painstaking and deliberate work, whether in the meticulous anthropological taxonomies offered by Kant and Blumenbach, or in the line of poetry, or, as Khan argues, in the representation of racial differences on the Romantic-era stage. Drawing on the notion of “racecraft,” which “foregrounds racism as a reality that produces ‘race’ to rationalize the dispossession of wealth, power, and rights,” Khan shows how stagecraft in John Fawcett’s Obi; or Three-Finger’d Jack (1800) establishes the terms by which racialized subjects come to be understood as fundamentally exploitable.
Videogames once seemed like they would have a part to play in the future of the book – the natural evolution of literary practice onto more expressly interactive digital platforms. Today, despite numerous compelling examples of videogames that support literary engagement, the comparison can seem strange, clichéd, banal, and beside the point. This chapter attempts to reset the comparison of videogames and literature for the present moment of digital culture. First, it presents a brief history of critical perspectives on videogames as literature. Second, it reflects on the contemporary status of and challenges to videogaming’s literary aspirations following recent shifts in the industry’s design priorities and monetization practices. This chapter does not present an argument regarding the status of games as literature. Rather, its goal is to describe the urgent work of literary studies in continuing to rethink digital gaming in the unfolding digital age.
Greenland is the world's largest island, but only a narrow strip of land between the Inland Ice and the sea is inhabitable. Yet, the Norse chose to settle here around ad 986. During the eleventh century ad, precontact Inuit people moved into Greenland from northern Alaska via Canada. Although the two cultures faced the same climatic changes during the Little Ice Age, the Inuit thrived, while the Norse did not, for multiple causes. The authors focus on one of these causes, the hitherto overlooked contribution of young children's learning strategies to societal adaptation. The detailed analysis of a large corpus of play objects reveals striking differences between the children's material culture in the two cultures: rich and diverse in the precontact Inuit material and more limited and normative in the Norse. Drawing on insights from developmental psychology, the authors discuss possible effects of play objects on children's future adaptability in variable climatic conditions.
This article presents a conceptual and methodological framework that focuses on the interactivity, creativity, and variability of Holocaust images in digital media. Our argument unfolds in three stages. First, we introduce the concept of playful images: historical images that undergo recontextualisation, serving memetic, personal, and interactive engagements in and by digital media. Secondly, drawing on pivotal scholarship in digital methods, anthropology, sociology, and visual analysis, we identify a lacuna in contemporary methodologies and provide a rationale for an innovative approach to visual memory analysis in digital media that considers both digital media affordances and the appropriation of visual and historical materials in digital media. For that purpose, we thirdly outline a visual walkthrough method (VWM), a pragmatic performance of our approach tailored for analysing interactive digital experiences featuring playful images. By examining the playful appropriation of historical images in the video game Call of Duty: WWII (2017), we demonstrate how the interactive experience of playful images can be analysed with the help of the VWM. We conclude by discussing the position of our proposed conceptual and methodological framework within media and memory studies in the digital age.
How do composers discover new sounds with old instruments? This chapter looks at the relationship between composers and instruments, and explores how responding to instrument design and experiementing with performing techniques and physical materials can create radical and exciting new sounds and ideas.
This chapter reports on the results of the coding scheme designed to assess collaborative learning activities during early elementary school described in Chapter 7. The scheme measures dialogic, activity-based, and nonverbal intersubjectivity and collaborative engagement. Three video-recorded, teacher-facilitated pedagogical activities are used for the analysis. These activities reflect findings from the play-based pedagogy literature in that they involve a mixture of teacher and child contributions. Teachers scaffold the engagement and understanding of a small group while following the children’s lead. Each activity includes open-ended exploration of a material by the children. The findings show that two different videos with the same teacher used similar forms of exploratory talk most often, whereas the other teacher used other forms of dialogue most often. In addition, intersubjectivity and collaborative engagement among all three groups peaked during active shared engagement with the materials. These periods coincided with less dialogue and occurred in the middle of the activity.
Developing Together challenges systematic biases that have long plagued research with marginalized populations of children. It traces the unexamined assumptions guiding such research to definitions of subjectivity and the psyche based in Western cultural norms. The book provides alternative paradigms, applying a comprehensive methodology to two unique schooling contexts. Through this new approach children's development can be seen as an interactive, collaborative process. The chapters highlight how theoretical assumptions directly influence research methods and, in turn, affect educational practices. Unique in its provision of a detailed alternative method for conducting research with children, the book explains how the study of collaborative competence would influence education and applied fields. It is an essential resource for researchers in developmental psychology, educators, and policymakers alike.
Thomas Mann’s literary obsession with Nietzsche’ philosophy was lifelong, continuously evolving, and constantly subversive. His early short stories were preoccupied with Nietzsche’s Wagner reception and cultural critique of decadence; the middle-period novella, “Death in Venice” engaged with the mythical pair of the Dionysian and Apollonian; the novel Doktor Faustus, his self-proclaimed “Nietzsche book,” combined Nietzsche’s biography, aesthetics, and “the problem of the German.” In each phase, Mann’s reception was never simply dutiful, but rather mischievously pitted one Nietzschean position against another, deriving dramatic force from the often contradictory capaciousness of his thought. This chapter focuses on a work not always considered as part of Mann’s Nietzsche reception: Confessions of Felix Krull, Confidence Man, an early short story later expanded to become Mann’s last novel. The text playfully juxtaposes Nietzsche’s “problem of the actor” and his ideal of self-fashioning, what Alexander Nehamas describes as Nietzsche’s “life as literature.” It explores issues of style, taste, parody, “gay science,” and the concerns attendant upon the translation of Nietzsche’s literary philosophy back into literature proper. It shows how the parody and mockery of Nietzschean ideals cannot help but fall in with the models they turn on, and the implications for our understanding of Nietzsche’s own writing.
Parental language input influences child language outcomes but may vary based on certain characteristics. This research examined how parental language differs during two contexts for toddlers at varying likelihood of autism based on their developmental skills. Parental language (quantity, quality, and pragmatic functions) was analyzed during dyadic play and mealtime interactions as a secondary data analysis of observational data from a study of toddlers at elevated and lower likelihood of autism. Child developmental skills and sensory processing were also assessed. Parents used more words per minute, directives, and verbs during play and more adjectives, descriptions, and questions during mealtime. Parental language differed based on child fine motor skills, receptive language, and levels of sensory hyporesponsiveness but not autism likelihood. Overall, this study found that parental language varies based on context and child developmental skills. Future research examining parental language should include pragmatic functions and context across developmental trajectories.
Chapter 4 discusses various theories of learning that have an impact on how EC professionals can work with young children. Theories about how children (and, indeed, adults) learn science and the factors that affect learning in young children are described. The relationship between everyday concepts and scientific concepts is distinguished. The place of affective factors in children’s learning is also described. Various case studies are presented to highlight aspects of children’s learning.
Chapter 11 focuses on EC STEM education. It describes what STEM looks like in EC settings and identifies ways in which STEM elements can be incorporated into children’s learning. The chapter describes how STEM-related play can enhance young children’s appreciation of the world and provides a range of examples that have potential for STEM learning. Digital tools and applications for STEM learning are featured in this chapter.
Chapter 9 highlights the importance of play in young children’s science learning. During playful events, children can explore, discover, investigate and experiment, thus promoting critical thinking and scientific inquiry. Play pedagogies that promote children’s learning through playful activities are discussed. Four case studies are presented to highlight how EC professionals can encourage children’s scientific exploration and thinking through play.
Welcome to the fifth edition of Science in Early Childhood. Who would have thought we would have come so far since the inception and publication of this book back in 2012? Or that science education in early childhood (EC) would have moved forward so much? This new edition retains the essential elements of science learning and teaching that inform and guide pre-service teachers and EC professionals, while addressing the latest version (Version 2) of Belonging, Being and Becoming: The Early Years Learning Framework for Australia (EYLF) (AGDE, 2022) and Version 9 of the Australian Curriculum: Science (ACARA, 2023). Recognising the importance of shared knowledge, we have some new co-authors to bring fresh ideas and to mentor through the process of writing chapters.
Dr Jodi Edwards, an Aboriginal woman of Yuin and Dharawal kinship, wrote this chapter through her lens as an Elder connected to Country and the waters of the Illawarra coast of New South Wales. She explains how cultural knowledge-holders have seen, and continue to see and interpret, the natural environment through rich environmental play experiences that help shape cultural identity and strengthen Aboriginal Lore/Law. In a contemporary context, Jodi extends on these ways of understanding by sharing the rationale behind a children’s playscape and public art space being developed by the Shellharbour City Council in collaboration with the local Aboriginal community. The playscape is a play-based site for physical activity, and a place for storytelling and language learning, and for learning about bush tucker and bush medicines. It is intended to inform local young people and visitors alike about the multiple sustainable practices engaged in by the Aboriginal community of the area. At a broader level, the playscape also offers considerable potential for enhancing cultural and language reclamation, decolonisation and reconciliation.
In this revised chapter, the authors reiterate the fundamental importance of children’s learning experiences in natural environments. However, they challenge educators to re-examine their worldviews and pedagogies around such experiences. Relationships between humans and nature are problematic – especially at this critical juncture in Earth’s history. The authors make a compelling case for Australian immersive nature play programs (INPPs) as offering opportunities to explore a nature–sustainability nexus. They discuss three stories from the field to illustrate their arguments. Further, they propose that authentically embedding First Nations peoples’ worldviews into INPPs presents additional richness for teaching and learning in nature programs.
This article examines various positions on whether children should be allowed to play in late imperial China. Demonstrating distinctly different views from Neo-Confucian thinkers, professional genre painters of “Children at Play” (yingxi tu 嬰戲圖), and the emerging pediatric specialists, the article maintains that clearly multi-vocal forces coexisted during the Song Dynasty, including a persuasive child-favoring stance that remains unique in global humanities on this issue.
Social media engagement means losing and finding oneself on a sea of disparate and divergent rhythms, which in this chapter is taken as both material condition and metaphor for the mixture of playful surprise and persistent dread that characterizes the digital dimension of contemporary Black life in the United States. This chapter reads together a collection of technologies, digital and nondigital texts, and memory to explore how contemporary Black social media protest draws on and extends legacies of Black textual play.
This chapter examines the conceptual relations between irony and satire. Many forms of satire, usually seen as containing elements of judgment, play, laughter, and aggression, may be considered discourse-level irony (i.e., satire is more evident in stretches of discourse, rather than in single utterances). Burgers illustrates this important point, as well as how satire expresses implied criticism, through consideration of several instances of television comedy programs, literature, internet news, and political commentaries. Satire may be differently explained by several prominent theories of irony (e.g., Gricean, pretense, echoic mention), each of which reveals the discourse-level nature of satirical communication. Burgers’ chapter describes various experimental studies looking at the impact that satirical language has on people’s attitudes toward different topics. As is all cases of irony, whether satire is successful in communicating speakers’ beliefs depends on a variety of situational (e.g., the specific media) and personal (e.g., who is the speaker, the addressee, overhearers, and their particular prior beliefs about some topic) factors. Even though satire may be a global phenomenon, how it is specifically employed in different cultures, and for different personal and social reasons, is very much a topic for future research.