Skip to main content Accessibility help
×
Hostname: page-component-76fb5796d-dfsvx Total loading time: 0 Render date: 2024-04-26T02:19:56.697Z Has data issue: false hasContentIssue false

1 - The Video Game as a Source

from PART I - ANALYSING VIDEO GAME MUSIC

Published online by Cambridge University Press:  05 September 2016

Tim Summers
Affiliation:
Royal Holloway, University of London
Get access

Summary

As soon as we begin to engage with the task of learning more about video game music, it becomes apparent that this medium brings with it a certain set of challenges. Some of the issues are methodological, such as the analytical approaches we use to investigate the musical substance of the game, while others speak to more fundamental questions – for example, how do we use the video game as a musical source? The first part of this book is dedicated to dealing with some of the most significant practical concerns about studying game music, while the second part focuses on critical ideas and perspectives that are useful for (and have arisen from) such investigations. Chapter 2 will consider the methods of analysis, but before we can begin to decide how we are going to interrogate the sources, we must first establish the nature of the materials under discussion. To begin we must start with a very basic question – ‘What music is in a video game?’, or, more particularly, ‘What music can we examine when we discuss music in a video game?’

Music in Games

Perhaps the most straightforward way to outline the kinds of musical cue typically found in games is by considering the expected musical content of a game. Figure 1.1 is a generalized model of a mass audience PC/console video game. This figure of the musical architecture of a level-based video game has been informed both by my own experience as a gamer and by instructional texts that have been written for aspiring game composers by industry professionals. Not every type of musical cue identified in the diagram will be evident in every game and this figure does not showcase more unusual musical programming or game structures. Nevertheless, this abstracted model represents a standardized practice and it is useful for identifying the most common musical elements of games, since it shows the types of cue normally included in games. Even if the figure does not accurately match all games (casual handheld games are particularly likely to depart from this model), it distils the archetypal grammar of the mainstream video game.

Type
Chapter
Information
Publisher: Cambridge University Press
Print publication year: 2016

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×