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11 - Decentralized reinforcement learning techniques for interference management in heterogeneous networks

Published online by Cambridge University Press:  05 May 2013

Mehdi Bennis
Affiliation:
University of Oulu
Dusit Niyato
Affiliation:
Nanyang Technological University
Tansu Alpcan
Affiliation:
University of Melbourne
Tony Q. S. Quek
Affiliation:
Singapore University of Technology and Design
Guillaume de la Roche
Affiliation:
Mindspeed Technologies
İsmail Güvenç
Affiliation:
Florida International University
Marios Kountouris
Affiliation:
SUPÉLEC (Ecole Supérieure d'Electricité)
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Summary

Game theory (GT) is a mathematical tool that analyzes interactions among decision makers. Game theory is seen as a natural paradigm to study and analyze wireless networks where players compete for the same resources. The importance of studying the coexistence between macrocells and femtocells from a game theoretical perspective is multi-fold. First, as illustrated in Figure 11.1, by modeling the dynamic spectrum sharing among network players (macrocell base stations (MBSs), femtocell base stations (FBSs), mobile user equipment (MUE), and home user equipment (HUE)) as games, the behaviors and actions of players can be analyzed in a formalized structure, by which the theoretical achievements in GT can be fully utilized. Second, GT equips us with different optimality criteria for various spectrum sharing problems, which are of key importance when it comes to analyzing the equilibrium of the game. Third, the application of GT enables us to derive efficient distributed algorithms for self-organized networks relying only on partial information. In order to achieve this, the theory of strategic reinforcement learning is of utmost importance by allowing players to choose their optimal strategies and gradually learn from their environment through trial and error procedures. A comprehensive source of game theoretic approaches and their application to wireless communications can be found in [1].

Type
Chapter
Information
Small Cell Networks
Deployment, PHY Techniques, and Resource Management
, pp. 260 - 279
Publisher: Cambridge University Press
Print publication year: 2013

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References

[1] S., Lasaulce and H., Tembine, Game Theory and Learning for Wireless Networks: Fundamentals and Applications, 1st edn. Academic Press, 2011.Google Scholar
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[4] M., Bennis and D., Niyato, “A Q-learning based approach to interference avoidance in self-organized femtocell networks,” in Proc. IEEE Global Telecommun. Conf. (GLOBECOM) Workshops, Dec. 2010, pp. 706–10.Google Scholar
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[18] “3rd Generation Partnership Project; Technical Specification Group Radio Access Networks; 3G Home NodeB Study Item Technical Report (Release 8),” 3GPP, 3GPP TR 25.820, Mar. 2008.

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