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1 - The Future of Graphic User Interfaces: Personal Role Managers

Published online by Cambridge University Press:  04 August 2010

Gilbert Cockton
Affiliation:
University of Glasgow
Stephen Draper
Affiliation:
University of Glasgow
George R. S. Weir
Affiliation:
University of Strathclyde
Ben Shneiderman
Affiliation:
Department of Computer Science and Institute for Systems Research University of Maryland, College Park, MD 20742, USA
Catherine Plaisant
Affiliation:
Human-Computer Interaction Laboratory at the Center for Automation Research University of Maryland, College Park, MD 20742, USA
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Summary

Personal computer users typically manage hundreds of directories and thousands of files with hierarchically structured file managers, plus archaic cluttered-desktop window managers, and iconic representations of applications. These users must deal with the annoying overhead of window housekeeping and the greater burden of mapping their organizational roles onto the unnecessarily rigid hierarchy. An alternate approach is presented, Personal Role Manager (PRM), to structure the screen layout and the interface tools to better match the multiple roles that individuals have in an organization. Each role has a vision statement, schedule, hierarchy of tasks, set of people, and collection of documents.

Keywords: personal role manager, desktop metaphor, graphic user interface, coordination, computer-supported cooperative work (CSCW).

Introduction

The transition from the first generation command line interfaces (such as DOS 3 or UNIX) to second generation point-and-click graphical user interfaces (GUIs) was accompanied by an important metaphorical shift. The older systems required users to understand computerdomain concepts such as executable binary software (the .EXE or .COM files), file naming rules, and hierarchical directories. The designers of second generation GUIs presented users with more meaningful metaphors and supported direct manipulation interactions (Shneiderman, 1982). The graphical user interface offered a desktop with applications represented as icons, documents organized into folders, and even a trashcan as an affordance for the delete action. This visual representation of the world of action made objects and actions visible, permitted rapid, incremental and reversible actions, and emphasized pointing and clicking instead of keyboarding.

The current third generation approach emphasizes a “docu-centric” design (Microsoft's Object Linking and Embedding or Apple's OpenDoc Architecture), unified suites of software, and “information at your fingertips” through hypertext linking.

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Publisher: Cambridge University Press
Print publication year: 1994

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