Skip to main content Accessibility help
×
Hostname: page-component-7bb8b95d7b-wpx69 Total loading time: 0 Render date: 2024-10-01T02:17:19.567Z Has data issue: false hasContentIssue false

Chapter 4 - Agile Model–Driven Development (AMDD)

Published online by Cambridge University Press:  03 March 2010

Scott W. Ambler
Affiliation:
Ronin International
Get access

Summary

Are you agile or are you fragile?

Modeling and documentation are critical aspects of any software project. Modeling is the act of creating an abstraction of a concept, and documentation is a permanent record of information. In traditional software processes, such as the IEEE 12207 (http://www.ieee.org), modeling is included as one or more serial phases. Modern prescriptive processes, such as the rational unified process (RUP) (Kruchten 2000) or the enterprise unified process (EUP) (http://www.enterpriseunifiedprocess.info), which describe in specific detail the activities required to develop software, include modeling disciplines that you work through in an evolutionary manner. Agile software processes, such as feature-driven development (FDD) (Palmer and Felsing 2002) and extreme programming (XP) (Beck 2000), also include evolutionary modeling efforts, although in FDD, modeling is an explicit activity, whereas in XP it is implicit. The point is that modeling and documentation are important parts of software development, so it makes sense to want to be as effective and efficient at it as possible.

This chapter describes agile model–driven design (AMDD), an approach to software development where your implementation efforts are guided by agile models that are just barely good enough. This chapter addresses the following topics:

  • Modeling philosophies;

  • Project stakeholders;

  • What is agile modeling (AM)?;

  • The values of AM;

  • The principles of AM;

  • The practices of AM;

  • Easing into agile modeling;

  • Agile model–driven development (AMDD);

  • Fundamental information gathering skills;

  • Agile documentation;

  • Making whiteboards work for software development;

  • AMDD and other agile methodologies; and

  • AMDD and test-driven development (TDD).

Type
Chapter
Information
The Object Primer
Agile Model-Driven Development with UML 2.0
, pp. 101 - 133
Publisher: Cambridge University Press
Print publication year: 2004

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×