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For a book that attempts to explain how to understand visuals in life sciences, it seems prudent to first explain what we mean by “visual,” even if it may seem quite a common word.
In everyday conversation, “visual” is often used as an adjective and means “relating to seeing or sight,” as in “visual impression” or “visual effect.” In the context of this book, “visual” is used similarly as an adjective, but in addition, and more often, it is used as a noun. As a noun, it refers to the variety of images used in life science communication. For example, photographs are a type of visual commonly used in life science communication, and so are drawings.
Illustrations are a visual staple in life science communication. Despite being commonplace, they are in many ways a blackbox. They mask the creative – and scientific – decisions that go into making them. They present an end product that says, as it were, “this is how you look through life to its essence.” The use of precise lines and explicit shapes helps to convey this scientific authority. In contemporary illustrations, pseudo-details such as colors and dimensions further prove that “this is what life looks like.”
Micrographs, like the little (pun intended) cousin of photographs, are considered by some as an objective portrayal of nature. Why, they are photographs of the microscopic world invisible to the naked human eye. As such, what you see is what you get, and what you get is nature unveiled.
Particularly because the microscopic world is invisible to us in everyday life, we find it even more urgent to behold that world. We assume that if and when we see, we will automatically understand. If and when we observe microorganisms in their smallest components, we will be able to “get” them and conquer them.
Contemporary life sciences are big data sciences. The human genome, for example, contains about three billion DNA base pairs and an estimated 20,000 protein-coding genes. Public health data, as another example, are endlessly enormous and encompass electronic medical records, health monitoring data, environmental data, and more. When it comes to analyzing and presenting these big data, interactive online visuals – maps, graphs, three-dimensional models, even computer games – have inherent advantages. They are dynamic and easily updated. They support user interaction and allow users to create displays that make sense to them. Being “hands-on” also makes these visual displays more interesting. As computer visualization technologies continue to advance, we are guaranteed to see faster, more fluid, more ingenious interactive displays.
As we have seen throughout this book, standalone visuals like photographs and illustrations are promising ways to communicate science to the public – and they carry their fair share of misconceptions and complications. These promises – as well as challenges – are multiplied in infographics.
The word “infographic” comes from the phrase “information graphic.” Originally, the term referred to the production of graphics for print media such as newspapers and magazines. Today it refers to a unique multimodal genre that combines data visualizations (i.e., graphs such as lines, pies, bars, and pictographs), illustrations (such as icons and drawings), photographs, and small amounts of text. When designed for online use, infographics can also have interactive components. For example, putting the mouse cursor somewhere on the infographic may reveal a small pop-up window with additional information. Some infographics are also animated: bars in a bar chart may grow, colors may change, or characters may move. This is often achieved by using animated GIF files that display a sequence of static images in a repeating loop, which creates the illusion of motion.
Graphs – such as line graphs or bar graphs – convey numerical data. They are commonly used in life science communication as well as other communication contexts, such as when conveying stock market data, crime statistics, or real estate trends. The prevalence of these graphs doesn’t mean, as some may assume, that they are always easy to understand. Depending on design choices, some graphs will be able to shed light on important numerical data for public understanding of science, while others are likely to confuse or leave readers with a heightened conviction that science is an inaccessible enterprise.
Photographs are often considered an “easy” and accessible type of scientific visual. After all, they are commonplace in everyday life and not exclusive to scientific research. Everyone takes photographs and knows what photographs are. As long as one can physically see, one (so it is thought) can get what a photograph is about. Unfortunately, when it comes to life science photographs, much of this is misconception. This chapter explains why.
From photographs to micrographs, from the various types of graphs to fun, interactive visuals and games, there are many different forms in which science can be visualised. However, all of these forms of visualisation in the Life Sciences are susceptible to misunderstandings and misinformation. This accessible and concise book demonstrates the misconceptions surrounding the visuals used in popular life science communication. Richly illustrated in colour, this guide is packed with examples of commonly used visual types: photographs, micrographs, illustrations, graphs, interactive visuals, and infographics allowing visual creators to produce more effective visuals that aspire to being both attractive and informative for their target audience. It also encourages non-specialist readers to be more empowered and critical, to ask difficult questions, and to cultivate true engagement with science. This book is an invaluable resource for life scientists and science communicators, and anyone who creates visuals for public or non-specialist readers.
Chapter 4 proposes answers to the problem facing the friends of liberty when Rousseau’s social contract succumbed beneath the Terror. First, Rousseau in Le Contrat social identifies liberty with citizens’ active participation in the polis or res publica. Jacobin discourse returns often to this definition. Second, as early as the Consulat, Constant opposes this ancient and public liberty, now discredited by the Terror, to the modern private liberty he celebrates: These “positive and negative” liberties have since become a touchstone of modern liberalism. As it happens, this distinction already appears in Staël’s neglected political treatises and broadsides written under the Convention and the Directoire, as shown here. Third, this “negative liberty” of classical liberalism, whose weaknesses we begin to underline today, presents a problem for Staël as a woman that was necessarily less crucial to her friend, a new problem to which her work again offers a solution.
Chapter 9 argues that Staël saw a Faustian bargain in Corinne ou l’Italie, took it, and paid the price; its triumphs and failures thus stand or fall together. What Staël gained was mythic power; what she lost was the ability to control its fate. Corinne’s political impact in Europe and America, standing as it does at the birth of modern nationalism, is both real and unquantifiable – witness the coinage nationalité, part of the larger impact of Staël’s ideas on national genius, reflected in Blackwood’s praise of her in 1818 as the creator of the science of nations. The novel’s esthetic impact on a century of readers is both fascinating and somewhat easier to assess, an invitation to future study already made in 1825 by Stendhal in a remark from Racine et Shakespeare: “Je ne vois réellement que Corinne qui ait acquis une gloire impérissable sans se modeler sur les anciens.”
Chapter 1 argues that Staël only chose art and Europe when banned by men from politics and France. The “romantic heroine” her life and works handed to posterity was a fallback position, used by a woman exiled from the revolutionary stage. Staël’s complete works make this clear, splitting into four epochs: Old Regime, Revolution, Consulat and Empire, and Restoration. They are retraced here.
Drawing on sources such as jestbooks, compilations of apophthegms, and treatises of wit, this chapter explores the interaction between memory and the affect of pleasure in the context of the early modern culture of jesting. The genre of the Renaissance jestbook, which owes its emergence to the humanist appetite for jokes, taps into the cultural memory of classical wit and medieval exempla as well as the collective memory of pre-Reformation festive culture. In England jestbooks proliferated as commodities on the print marketplace and were avidly consumed by social aspirants, keen to acquire wit and urbanity. Jestbooks were frequently marketed as vehicles of nostalgia for a "Merry England," a fabricated age of universal amity and concord. The jests themselves, however, often harness the legacy of agonistic wit to celebrate a form of civility in which conflict is transmuted into a contest of wit, evoking the shared pleasure of competitive play.
This overview chapter introduces philosophical tools that can be used to aid managers in making decisions in situations which go beyond simple cost/benefit analyses. Value terms such as right, wrong, fair, justice, beneficence, responsibility, eco-consciousness, and discrimination are discussed and illustrated using real-world examples. Starting with the world’s worst industrial disaster in Bhopal, India and the contemporary aftermath, it examines the complexities such situations present and assesses the usefulness of creating a theoretical framework that can lead to principled and defensible policies and actions. The challenges of exclusive self-interest and ethical relativism are examined, where morality simply echoes personal preference. Immediate profit maximization is compared to a more subtle long-term and more encompassing stakeholder approach. Reliance on the law is shown to be an insufficient ethical guide, while principle-based approaches that can be applied across a wide range of cases are more successful in working out what we should do in novel and difficult situations.
We consider a real-valued function f defined on the set of infinite branches X of a countably branching pruned tree T. The function f is said to be a limsup function if there is a function
$u \colon T \to \mathbb {R}$
such that
$f(x) = \limsup _{t \to \infty } u(x_{0},\dots ,x_{t})$
for each
$x \in X$
. We study a game characterization of limsup functions, as well as a novel game characterization of functions of Baire class 1.
Cavell’s notion of an “elaborative utterance” (explicitly introduced only in The Claim of Reason) provides a clue to the thematic unity of Must We Mean What We Say? Elaboratives are called for when the very description of what one has done is at issue, and so calls for being acknowledged (confessed, admitted to) or denied. Cavell takes up from Austin’s “Excuses” to emphasize the importance of finding, inventing, and projecting appropriate descriptions of actions as part of the very possibility of action – and indeed human passion, human response, as such. Moral arguments can always break down: this is due to the indispensability of elaboratives, the embedding of actions with words in life in ways that always allow us to “go on,” refuse to go on, or to divert our attention. The fact that there are always elaborations to be made shows the impossibility of building a “best case” of moral knowledge or action immune to dispute or recasting. But Cavell’s work does not show that there is no knowledge at all of morality: he resists a skeptical conclusion. Instead, he sharpens our sense of the importance of our ability to settle on limits of responsibility in a human world.
Formalism freeness and logical entanglement are precisely defined. Anticipations of these concepts are cited in the work of Post and Brouwer, as well as in early work of Gödel. Varieties of entanglement and formalism freeness are given, with specific examples taken from set theory: extended constructibility and games; and model theory. Semantic characterisations of metamathematical concepts are discussed at length.
During the eighteenth century, British publishers capitalized on a growing market for educational toys with board games aimed at teaching geography. These games used maps as game boards, encouraging children to view maps as sites of play. Yet the fixed version of the world presented in a gameboard map was often at odds both with the political realities of the period and with the rapid overturns of chance-driven gameplay. This essay analyses a series of surviving games from the period, illustrating the evolution of the geographical game from an eighteenth-century tool of nationalist propaganda to a more subversive nineteenth-century form that took advantage of board games’ inherent association with chance. In the board game, publishers found a visual form that could unite cartography with unpredictability and that could train players to read maps as stable representations of an unstable world. The mechanism of the game itself – its relationship to chance and unpredictability – ultimately came to be seen as a useful device for structuring the Romantics’ relationship to a world in flux.
Duparc introduced a two-player game for a function f between zero-dimensional Polish spaces in which Player II has a winning strategy iff f is of Baire class 1. We generalize this result by defining a game for an arbitrary function f : X → Y between arbitrary Polish spaces such that Player II has a winning strategy in this game iff f is of Baire class 1. Using the strategy of Player II, we reprove a result concerning first return recoverable functions.
This paper develops a model for a particular type of grand corruption often encountered in developing countries, namely, the sale of government positions by autocratic rulers. A two-stage game is considered, where the autocrat moves first to maximize his revenue from the sale of positions in the cabinet by choosing a price that must be paid by interested politicians. The latter become bureaucrats who maximize their utility from bribe revenues for the given price set by the president. Backward induction yields subgame-perfect equilibrium levels of corruption of the president and bureaucrats. A key insight from this analysis is that conventional tools of fighting corruption become ineffective when corruption at the very top is ignored. The model is distinctive in its treatment of individual moral costs of being corrupt and in its consideration of a revolutionary constraint on the autocrat's choices.
The Market Risk Game is a computerized simulation game available for IBM PC and Apple II microcomputers that is designed to give realistic practice in making decisions in a risky market environment. It illustrates the use of hedging and put options to reduce risk in livestock and grain markets. It is best suited for individuals who have a basic understanding of commodity trading, but who need experience to solidify their knowledge to a functional level. Through the game, this is done without facing the risk of an actual investment or requiring the time involved in watching a market over an extended period.