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This chapter focusses on addiction to food-related drugs and whether food can be thought of as a drug. Section 7.2 considers alcohol, its behavioural effects and how these might arise in the brain. Consequences of chronic use on brain and behaviour are also examined, both for adult neurological sequelae and for foetal brain development. Section 7.3 explores caffeine and theobromine, the former being the world’s most widely used drug. Whether caffeine’s cognitive-behavioural benefits arise from it ameliorating withdrawal in chronic users or whether it has some cognitive enhancing properties in everyone is examined. The biological basis of these cognitive-behavioural effects are also reviewed, including how caffeine may affect striatal dopamine. Section 7.5 examines food addiction. A number of conceptual issues are discussed, namely obesity as an endpoint of addiction, whether there can be addiction to a biological need, and the appropriateness of parallels to substance abuse and behavioural models of addiction.
That David Foster Wallace designed his fiction to serve a therapeutic function for readers is, at this point, axiomatic. Timothy Aubry (Reading as Therapy) has effectively demonstrated how it serves this function, as well as how his fiction’s contingent relation to addiction and recovery stories enabled Wallace to reinject what he saw as a dispassionate and exhausted postmodern form with moral and affective urgency. Rob Short (Big Books) has thoroughly documented how Wallace’s own adherence to the twelve-step recovery program of Alcoholics Anonymous (1939) shapes the aesthetic practice of his novels. Wallace also frequently used the text to stage “the production and elision of intimacy between the (male) author and the (male) reader.” In conversation with this sections other chapters on gender and sexuality, this chapter explores the ways in which Wallace’s writing occupies queer spaces in its representation of the fractured contingency of the addicted self in recovery. Specifically, the chapter draws a comparison with Whitman, through his first and only novel Franklin Evans or The Inebriate: A Tale of the Times (1842), by far his largest commercial success during his lifetime despite being generally forgotten and, like Wallace, a first novel he would often disavow. For Whitman, masking his exact intention to connect with the reader in his poetry, as well as through this addiction and recovery novel, was the very mechanism by which he could construct the queer intimacies socially and politically foreclosed during his lifetime. As scholars like Michael Warner (“Whitman Drunk”) and Michael Moon (Disseminating Whitman) have documented, Whitman too attended alcohol recovery meetings in part to listen to “dirty” stories about same-sex encounters. Through this connection, I hope to accomplish two goals: first, to recontextualize the fantasy of pre-postmodern and even pre-realist novels imagined to be better suited to the aesthetic project of therapy and recovery in a post-postmodern America, and second, to bring Wallace’s aesthetic practice in closer contact with issues of sexuality that the universalizing gesture of fiction-as-therapy can too often elide. While the chapter does not argue that Wallace was a queer writer, it elucidates the disruptive potential of queer readings within the context of late postmodernist constructions of self.
While Wallace’s fiction is famously “about what it means to be a fucking human being,” there is a consistent strain of posthumanism in his writing that has formed a rich thread of scholarship, from Hayles’ technological lens and Giles’ sentimental reading through to Hayes-Brady’s consideration of the body as object, Hering’s examination of the self as a spatial nexus and Vermeule’s Schopenhauerian reading of mind/body dualism. Indeed, it is difficult to encounter Wallace at all without a consideration of the post-ness of his humanism. At the heart of this posthumanism is an ambivalence about the locus of the self in a deeply networked yet alienating world, where telephones and roads are as much a barrier to communion as they are conducive. Beginning with the most disembodied characters – Wallace’s many ghosts – the chapter draws attention to the ways in which the disembodied self in Wallace’s work – pure consciousness – is limited and impotent. The chapter also examines the representation of the most deeply embodied characters – babies – as the other side of this coin, incoherent and narcissistic. Engaging philosophies of dualism and embodiment as well as drawing on the more recent neuroscientific turn in literary studies, this chapter argues that consciousness for Wallace involves imagining the mind in and of the body. This chapter connects this section with the following one, reminding us that for Wallace the self exists always and only within the world.
Wallace’s work exhibits a fascination with attention that is regulated and optimized through processes of self-administration, as well as an interest in how alertness and interest can be performed (I explored this in Contemporary Fictions of Attention, 2018). However, he also demonstrates a concern with forms of attention that do not just play out in the self-conscious practices of an isolated subject. Instead, his work also stages interactive moments of collective attention, such as the focus group in “Mister Squishy” or the game of Eschaton in Infinite Jest. This chapter will lay out a broader context for Wallace’s interest in attention, before going on to identify how Yves Citton’s notion of “attention ecology” might help to frame an argument about Wallace’s depictions of group attention.
In 1996, the year Infinite Jest was published, the Federal Drug Administration approved Oxycontin as a prescription drug, a move that would have dire repercussions for Americans’ relationship to opiates. Indeed, Wallace’s novel appeared at a pivotal moment in what is now considered the opiate crisis. Drug use, of course, appears throughout Wallace’s fiction, including the pot-smoking LaVache of The Broom of the System, the numerous addicts in Infinite Jest, and the amphetamine-popping Chris Fogle in The Pale King. Wallace’s work fits into a long tradition of drug use and recovery in fiction, a genre that reaches back to Homer, Thomas De Quincey, William Burroughs and many more. This chapter will argue that Wallace’s fiction marks a sociopolitical shift in this genre: the commercialization of addiction under late capitalism. This approach to Wallace’s work will, like the recent Cambridge Companion and Marshall Boswell’s latest monograph, further thicken our understanding of Wallace’s literary and sociocultural context.
Any role for spirituality in addressing the serious clinical and public health problems related to substance misuse and addiction might seem antiquated at best, and clinical malpractice at worst. Yet, from a phenomenological perspective, addiction often penetrates and pervades the core of conscious thought and behaviour, undermining personal values and meaning and purpose in life – factors that many people associate with a diminished sense of personal spirituality. Research on spiritual/religious identity and practices has shown that these both protect against the onset of substance misuse and help millions each year to recover from it. This chapter reviews the interplay of morality, spirituality/religion and substance misuse, suggests why addiction in particular is so prone to spiritual pathology, and describes why spirituality/religion have played such prominent roles in successful remission and stable recovery. Spiritually oriented treatment approaches to addiction are reviewed along with their implications for practice and research.
An evolutionary perspective on drug use and addiction poses two primary questions that complement the proximate models of mainstream medicine. These are: why are humans motivated to repetitively seek out and consume non-nutritional substances, and why do plants (which are the sources of the majority of such chemicals) manufacture substances that can alter the functioning of the human nervous system? We propose that these questions can have a real bearing on our understanding of the phenomena of abuse and addiction that complements models of proximate causation. The evolutionary perspective recognises that addiction can only arise through the interaction of substances with evolutionarily ancient systems designed to promote the pursuit of rewards associated with increased fitness in the ancestral environment. Thus, neglecting the phylogenetic history and function of such systems necessarily results in an incomplete understanding of this phenomenon. Evolution can also help us to understand human uniqueness and especially the role of cumulative culture and gene–culture co-evolution in shaping the human body and mind. Hence, the evolutionary perspective enables a deeper understanding of the human vulnerability to substance abuse and addiction. The chapter concludes by considering the clinical and public policy implications of the evolutionary perspective presented.
Limited studies have investigated cannabis use in patients with obsessive-compulsive disorder (OCD), despite its widespread use by patients with psychiatric illnesses. The aim of this study was to assess the frequency, correlates, and clinical impact of cannabis use in an Italian sample of patients with OCD.
Methods
Seventy consecutive outpatients with OCD were recruited from a tertiary specialized clinic. To assess cannabis-related variables, patients completed a questionnaire developed for the purpose of this study, investigating cannabis use-related habits and the influence of cannabis use on OCD symptoms and treatments. A set of clinician and self-reported questionnaires was administered to measure disease severity. The sample was then divided into three subgroups according to the pattern of cannabis use: “current users” (CUs), “past-users” (PUs), and “non-users” (NUs).
Results
Approximately 42.8% of patients reported lifetime cannabis use and 14.3% reported current use. Approximately 10% of cannabis users reported an improvement in OCD symptoms secondary to cannabis use, while 23.3% reported an exacerbation of anxiety symptoms. CUs showed specific unfavorable clinical variables compared to PUs and NUs: a significant higher rate of lifetime use of tobacco, alcohol, and other substances, and a higher rate of pre-OCD onset comorbidities. Conversely, the three subgroups showed a similar severity of illness.
Conclusion
A considerable subgroup of patients with OCD showed a predisposition towards cannabis use and was associated with some specific clinical characteristics, suggesting the need for targeted consideration and interventions in this population.
An influential line of thinking in behavioral science, to which the two authors have long subscribed, is that many of society's most pressing problems can be addressed cheaply and effectively at the level of the individual, without modifying the system in which the individual operates. We now believe this was a mistake, along with, we suspect, many colleagues in both the academic and policy communities. Results from such interventions have been disappointingly modest. But more importantly, they have guided many (though by no means all) behavioral scientists to frame policy problems in individual, not systemic, terms: to adopt what we call the “i-frame,” rather than the “s-frame.” The difference may be more consequential than i-frame advocates have realized, by deflecting attention and support away from s-frame policies. Indeed, highlighting the i-frame is a long-established objective of corporate opponents of concerted systemic action such as regulation and taxation. We illustrate our argument briefly for six policy problems, and in depth with the examples of climate change, obesity, retirement savings, and pollution from plastic waste. We argue that the most important way in which behavioral scientists can contributed to public policy is by employing their skills to develop and implement value-creating system-level change.
Although smoking prevalence has been decreasing worldwide, sustained tobacco cessation remains a challenging goal for many smokers. Nicotine replacement therapy (NRT) products remain among the most widespread type of cessation tobacco aids, along with the more recently introduced electronic cigarette, the efficiency of which is still a matter of debate in the public health community.
Objectives
This study aims to contribute to the ongoing discussion about effective ways of encouraging tobacco cessation and in particular evaluating the role of the two aforementioned tobacco cessation aids with regard to lasting smoking abstinence in real-life settings.
Methods
The study is based on the French 2017 Health Barometer, a cross-sectional survey conducted by Santé Publique France. Two distinct outcomes related to tobacco cessation were used: smoking status at 6 months follow-up (yes vs. no) and the duration of smoking abstinence. These two study outcomes were examined respectively among N1 = 2783 and N2 = 1824 participants. All results were weighted based on inclusion probability weights and controlled for propensity scores via overlap weighting (OW), which is appropriate when exposure groups are disparate.
Results
After adjusting on potential confounders, tobacco cessation at 6 months remains significantly associated with e-cigarette use (OR: 1.50 (1.12-1.99)) and e-cigarette use combined with NRT (OR:1.88 (1.15-3.07)). This association did not reach statistical significance in the long-term analysis, nor did the results of NRT use alone in both analyses.
Conclusions
Overall, while electronic cigarette use alone and combined with NRT is associated with an increase in the likelihood of smoking cessation, the long-term effects are probably limited.
Prolonged exposure to Video games may have several negative cognitive and emotional consequences.However, a few investigations have explored the effects of video games addiction on sleep.
Objectives
To study the effects of gaming addiction on sleep patterns in young adults
Methods
We conducted a cross-sectional, descriptive and analytical study.Data were collected using a self-administered questionnaire on social networks targeting young adults between 18–40 years. We used the gaming addiction scale (GAS) in its validated Arabic short version. We also used the validated Arabic version of the Pittsburgh Sleep Quality Index (PSQI) to assess the sleep quality of our participants.
Results
One hundred and nine participants were included. The mean age was 29.6 ± 10.3. Males accounted for 60.6% of the study population. The mean Gas score was 13.11± 6.08.According to the GAS,25.7% were addicted gamers. The mean PSQI score was 7.25± 3.15. A poor sleep quality pattern (score > 6) was found in 59.6% of the participants. We found that the GAS score was significantly correlated to the total score of PSQI( P=0.003). We also found that the group with poor sleep quality had higher GAS scores (p= 0.014). We found a correlation between the GAS score and the following components of the PSQI: subjective sleep quality ( p= 0.01), sleep disturbances (p=0.024) and the use of sleep-promoting medication ( p=0.046)
Conclusions
Our study showed that video gaming behavior had a significant effect on sleep quality. This can have negative consequences on life quality, together with an impaired performance at awakening.
Agonist opiate treatments with diacethylmorphin (DAM) for heroin addiction have proven their effectiveness for a long time. But few studies focused on psychiatric troubles among the treated patients. As a new DAM program will open in Freiburg in Switzerland, in order to assess the eligibility to this program, we consider the psychiatric dimension using the Addition Severity Index French translation (IGT).
Objectives
Assessing the patient eligibility for the DAM programm and describing psychopathological characteristics
Methods
Assessing eligibility for a Dam program in Switzerland is based on some criteria defined by OFSP: Be adult, failure of at least two previous addiction treatments, intravenous consumption. In addition, the included patients (N=10) passed an interview with a trained examiner, to fill the addiction severity index scale (multidimensional psychometric scale). The result of the psychiatric dimension of IGT was compared with the psychiatric diagnosis in the medical file to assess the internal reliability of the descriptive method. Statistical method for little sample, mean, median, descriptive datas and Fisher test were applied.
Results
All kind of affective disorders, were the most representative psychiatric trouble in the studied population (47%) followed by personality disorders (32%) and severe anxiety troubles (21%). The psychiatric dimensional evaluation of IGT was consistent with the description file psychiatric diagnosis. In a surprising way, we found no psychosis spectrum troubles who could explained the previous treatment failure.
Conclusions
Affective disorders are overrepresented in our sample of addicted patient included in the DAM program. These troubles stay often underestimated. The have to be properly treated
Several studies describe that the coexistence of a substance use disorder with another psychiatric condition or “dual disorder” (DD) is associated with a worse evolution at all levels, including a greater burden of medical illnesses and greater mortality.
Objectives
To describe the presence of DD and related factors in patients admitted to a General Hospital that required assessment by a psychiatry service.
Methods
A descriptive study that includes patients admitted to the Hospital del Mar in Barcelona for all medical-surgical reasons and attended by the specific addiction psychiatry consultation service between January 2016 and October 2021. Sociodemographic and clinical data are collected including the history of consumption and the diagnosis of dual disorder. Chi-square test was used for comparison between groups.
Results
The sample was 1796 patients (Women: 345. Mean age: 50.3 years; SD: 12.6). 43.7% of the sample presented DD, with axis 1 disorders being the most frequent. There was an association of DD to factors as: being woman (54 vs 41.2% p <0.001), HIV positive serologies (54 vs 42.7% p <0.001), being homeless (49 vs 31.7% p <0.001) and cocaine consumption compared to other substances (53.4 vs 39.8% p <0.001).
Conclusions
In our sample, almost half of patients had DD. The representation of women was significantly lower, however they presented a higher proportion of DD. In this study we describe an association of DD with other biopsychosocial problems, and further studies are necessary to determine in which sense they are related and optimize patient care.
With the advancement of technology over the last years, gaming is no longer reserved to adolescents. It has become a growing phenomenon within young adults which should,’t be overlooked as it is accompanied with the risk of addiction.
Objectives
To study the factors involved in video games addiction behaviors in adults
Methods
We conducted a cross-sectional, descriptive and analytical study. Data were collected using a self-administered questionnaire on social networks. We solicited adults between 18–40 years. We used the gaming addiction scale (GAS) in its validated Arabic short version.
Results
A hundred and nine participants were included. The mean age was 29.6 ±10.3 with a sex ratio of 1.5.The mean age of the beginning of regular gaming was 16.3± 8.64. we found that40.4% of our participants preferred the mode Massively Multiplayer Online Role Playing Games (MMORPG) while others played casual single player games. A play time of over 20 hours per week was reported by 11.9%of participants. According to the GAS, 25.7%were addicted gamers. Our participants spent an average of 7.94±6.71 hours before they play their first game of the day. We found that the score of Gas was significantly correlated to the male gender of the participants (p<0.000), a higher number of weekly gaming hours (p<0.000),a lower number of hours before gaming (P<0.000) and the mode of games (p<0.000).
Conclusions
Our study showed that contextual factors play an important role in understanding gaming addiction in young adults as a holistic phenomenon,embedding the problematic behavior within the context of the individual the game and gaming practices.
Pathological gambling consists of a persistent and maladaptive pattern of gambling behavior, that often leads to significant adverse psychosocial and financial outcomes. It is currently classified as an “Impulse Disorder” on ICD-10 but the DSM-5 moved this diagnosis from “Impulse-Control Disorders” to “Substance-Related and Addictive Disorders” section[1]. Behavioral addictions, especially pathological gambling, share many features with substance dependences, namely clinical findings and behavioural patterns, comorbidity with psychiatric disorders, genetic factors and family history, neurobiology, natural history and response to treatment[2].
Objectives
To study the impact of substance abuse in patients with pathological gambling.
Methods
Literary review, using PubMed database search, regarding substance abuse and pathological gambling.
Results
57,5% of individuals with pathological gambling also present with some form of substance use[3].There was also a large percentage of patients presenting with nicotine dependence (60,1%) and a fourfold increase in the risk of developing an alcohol use disorder[3]. Individuals with substance use disorders also show a threefold risk of developing pathological gambling and substance use appears to negatively influence gambling behaviours in this population. Gambling habits in adolescents have been linked to an increased risk of current and lifetime drug use of multiple substances[4]. Other psychiatric comorbidities were also frequent in this population: 37.9% of patients presented with mood disorders and 37.4% with anxiety disorders[3].
Conclusions
There is a significant clinical and neurobiological overlap between substance use disorders and pathological gambling. Individuals with pathological gambling have a high prevalence of substance use disorders and an increased lifetime risk of substance use, which negatively influences gambling behavior.
MBRP has become an established treatment in the field of addiction, but implementing the program in an outpatient setting remains a challenge.
Objectives
We investigated the feasibility of MBRP in an naturalistic outpatient setting and the effect of mindfulness on underlying factors of addiction.
Methods
All patients treated between 2015 and 2019 in the MBRP program at Brugmann University Hospital and Addiction Center Enaden were eligible to participate. Patients were asked to fill in a questionnaire about underlying factors of SUD in the domains of pleasure, emotion regulation, stress, relationship with others and relationship with oneself as well as the effect of the completed training on these factors.
Results
Of the 147(74 F) recruited patients; 32 patients completed the questionnaire. The study population differed in terms of substance (mainly alcohol but also cocaine, cannabis, heroine) as well in their aims towards the substance (reduce, stop or maintaining abstinence). Participation of at least 4 of the 8 sessions was 63 % and overall satisfaction of patients was high. We found a positive effect of mindfulness on all of the underlying factors for SUD. Underlying factors of SUD, as well as the effect of mindfulness on these factors showed strong individual variation. The most frequently observed negative effect was acute craving; 1 patient became acute suicidal.
Conclusions
MBRP is feasible and has a clinical relevant impact on underlying factors of SUD. Negative effects were also observed and should be carefully monitored.
We have been using LAB (Buvidal) in Cardiff after its pandemic use was funded by Welsh Government.
Objectives
We wished to review the benefits of introducing LAB (Buvidal) into treatment during the pandemic.
Methods
This service development review of the first 73 patients treated with LAB (24mg/96mg rapid titration Welsh protocol) was analysed using Kaplan-Meier survival curves.
Results
43 (58%) male, 30 (41%) female. <25years=1, 38 (52%) aged 25-40, 34 (47%) 40-55. Prior to LAB 14% (10 people) using Espranor, 8% (6) Buprenorphine, 28% (20) Methadone. 50% (36) illicit opiates (mainly Heroin). We had continuous data for patients for up to 9 months of LAB. Two stopped for non-discontinuation reasons: One wanted to detox, one died of natural causes (LAB-unrelated). Both were excluded from discontinuation rate analysis. 55 people have data for over a month. Of these, 11 discontinued treatment. 80% remained on LAB for 1 month or more [95%CI 67-90%]. Kaplan-Meier plots showed similar discontinuation rates when comparing different OST programmes or none prior to LAB, and comparing by age, sex and initial illness severity (CGI severity). These rates all far exceeded data for traditional OST. CGI scores dramatically improved, even at one week. By month 2 all scores “much improved” or “very much improved”.
Conclusions
Buvidal (LAB) has 80% retention rates, regardless of underlying prescribed/illicit opioid /demographics. The commonly held belief that those on heroin are further from Recovery than those more stable on OAD may be incorrect. LAB may be a more acceptable and useful first line therapy that other OSTs
Disclosure
Dr Melichar has provided consultancy work, presentations, training and chaired panel discussions for all the companies in this area in the UK and some outside the UK. Recent work includes Althea (UK), Britannia (UK), Camurus (UK and Global), Martindale (U
Although gaming addiction has received a great deal of attention from researchers, few studies have evaluated its effect on health related quality of life in adults
Objectives
To study the relationship between gaming addiction and perceived health status
Methods
We conducted a cross-sectional, descriptive and analytical study.Data were collected using a self-administered questionnaire on social networks targeting adults between 18 and 40 years. We used the gaming addiction scale (GAS) in its validated Arabic short version. we also used the 36-Item Short Form Health Survey questionnaire (SF-36) in its validated Arabic version
Results
One hundred and nine participants were included. The mean age was 29.6 ±10.3. Males accounted for 60.6% of the study population. A history of anxiety or depression was found in 4.6 % of participants and 3.6% had an organic affection .The mean GAS score was 13.11± 6.08. According to this scale, 25.7% were addicted gamers. We found a significant difference between the group of participants considered addicts and those who were not in the following items: vitality (p=0.002), mental health (p=0.004) and role limitation due to emotional health (p=0.05). We found a correlation between the GAS score and role limitation due to physical problems ( p= 0.41), role limitations due to emotional problems (p=0.004 ), vitality( p=0.005) and mental health ( p= 0.001).
Conclusions
Our data showed significantly lower health related quality of life related to higher exposure to games especially in the psychological health.In future researches, the effect of gaming addiction on other domains of quality of life can be investigated
Quetiapine has been the subject of case reports documenting its abuse. In Morocco, no study has been done showing the prevalence of this misuse. The methods of administration are diverse: oral or nasal, injection, inhalation, consumption with cannabis (smoked) or alcohol, combination with other drugs. The abuse is associated in 75% of cases with another product.
Objectives
The objective of this work is to describe the management of quetiapine dependence, through a clinical vignette.
Methods
Through a clinical vignette, and by reviewing the literature, we will describe the management of quetiapine addiction.
Results
Treatment consists of reducing the consumption of this substance until stopping. When possible, it is recommended to change this antipsychotic to another with low abuse potential and low antihistamine properties such as haloperidol, risperidone or aripiprazole. If, however, this solution was inapplicable, then limit the quantity of tablets by prescribing smaller amounts of antipsychotics and increase the frequency of visits.
Cope and relieve:
Sometimes other medicines can be used to relieve potential withdrawal symptoms, including benzodiazepines or hypnotics to manage insomnia.
Warnings :
Ideally, the drug should be reduced gradually with a gradual and planned decrease in the dose taken over the months.
There should also be periodic evaluations.
Long term treatment:
Management must be biopsychosocial.
Treating comorbidities is a fundamental step in preventing relapse.
Conclusions
It is a “prescription” use disorder! Each prescription should be carefully weighed and time bound. It seems important to be vigilant with regard to the dosages administered and the treatment regimens offered to the patients.
Gambling disorder involves repeated problematic gambling behavior that causes significant problems or distress. It is also called gambling addiction or compulsive gambling.
In Tunisia, a muslum country, gambling is prohibited and casinos are non-existent or only for tourists with foreign currency. Lately, with the spread of casinos online and sites of sports betting, gambling’s become problematic in Tunisia. People accumulated huge debts with feelings of shame and guilt leading to suicidal attempts.
Objectives
Studying the link between gambling disorder and suicidal attempts and comparing the different preventive measures proposed for online gambling.
Methods
a case of a patient with gambling disorder that was hospitalized in a psychiatric hospital for a suicidal attempt by stabbing himself and a review of a literature.
Results
Mr R.A was a 42-year-old man with no family nor personal psychiatric history. He has no history of a particular substance use disorder. He was married and a father of two children and has a regular job.
A year ago, he stated gambling on internet sites using his phone cell and, in several months, he lost a lot of money and accumulated debts.
Lately he committed two attempts of suicide. The first one was by swallowing rat poison. The second one was a month later, by stabbing himself with a knife that caused evisceration and required surgery then an hospitalization in a psychiatric unit.
Conclusions
There’s evidence that GD and SB are associated, although there’s disagreement about the nature of this association. Adequate preventive measures should be considered by governments