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Automatic Identification of Product Usage Contexts from Online Customer Reviews

Published online by Cambridge University Press:  26 July 2019

Abstract

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There are three product design contexts that may significantly affect the design of a product and customer preferences towards product attributes, i.e. customer context, market context, and usage context factors. The conventional methods to gather product usage contexts may be costly and time consuming to conduct. As an alternative, this paper aims to automatically identify product usage contexts from publicly available online customer reviews. The proposed methodology consists of Preprocessing, Word Embedding, and Usage Context Clustering stages. The methodology is applied to identify usage contexts from laptop customer reviews, which results in 16 clusters of usage contexts. Furthermore, analyzing the review sentences explains the separation of “playing games” –which is more related to casual gaming, and “gaming rig” –which implies high computing power requirements. Finally, comparing customer review with manufacturer's product description may reveal a discrepancy to be investigated further by product designer, e.g. a customer suggests a laptop for basic use, although the manufacturer's description describes it for heavy use.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2019

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