Skip to main content Accessibility help
×
Home
Hostname: page-component-99c86f546-zzcdp Total loading time: 0.148 Render date: 2021-12-08T09:24:31.025Z Has data issue: true Feature Flags: { "shouldUseShareProductTool": true, "shouldUseHypothesis": true, "isUnsiloEnabled": true, "metricsAbstractViews": false, "figures": true, "newCiteModal": false, "newCitedByModal": true, "newEcommerce": true, "newUsageEvents": true }

USE INTERACTIVE MEDIA TO ENHANCE CREATIVITY OF DESIGNERS BY STIMULATING THE SENSES IN THE CONTEXT OF ART DESIGN EDUCATION

Published online by Cambridge University Press:  27 July 2021

Xiaoxiao Liu*
Affiliation:
Japan Advanced Institute of Science and Technology National Demonstration Center for Experimental Fashion Design and Engineering Education, Dalian Polytechnic University, Dalian, China
Yukari Nagai
Affiliation:
Japan Advanced Institute of Science and Technology
Kumi Yabuuchi
Affiliation:
Japan Advanced Institute of Science and Technology
Xiuxia Cui
Affiliation:
Japan Advanced Institute of Science and Technology School of Foreign Languages Dalian Polytechnic University
*
Liu, Xiaoxiao, Japan Advanced Institute of Science and Technology, School of Knowledge Science, Japan, s1920042@jaist.ac.jp

Abstract

HTML view is not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

Creativity is very important for designers, and methods to stimulate designers' creativity are the long-term focus of art design education. The senses are an important channel for designers to receive information and define core issues. Stimulating the designer's senses can help enhance their perception and creativity, and is of great benefit for the quality and efficiency of the design outcome. Today's interactive media technology provides more possibilities and advantages for designers' perception and sensation. The purpose of this research is to explore a way to stimulate the designer's senses through the use of interactive media, thereby improving the designer's design thinking and creativity, and providing designers with innovative design support. By means of interactive ground projection and experiments, and discussion of the advantages of interactive media to stimulate designers' senses, this research proposes innovations in art design educational media, which is valuable for the training and learning of designers and the development of virtual education environment in the future.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2021. Published by Cambridge University Press

References

Agnoli, S., Corazza, G. E., & Runco, M. A. (2016). “Estimating creativity with a multiple-measurement approach within scientific and artistic domains”, Creativity Research Journal, 28(2), 171176.CrossRefGoogle Scholar
Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). “A review of using Augmented Reality in Education from 2011 to 2016”, Innovations in smart learning, 1318.CrossRefGoogle Scholar
Huang, H. M., Rauch, U., & Liaw, S. S. (2010). “Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach”, Computers & Education, 55(3), 11711182.CrossRefGoogle Scholar
Kim, K. H. (2011). Proven reliability and validity of the Torrance Tests of Creative Thinking (TTCT).CrossRefGoogle Scholar
Liu, X., Zhao, J., Nagai, Y., & Yu, M. (2020). “Effective Engineering Design to Make Urban Transportation Systems Perform Brilliantly through Interactive Media”, Thirteenth International Tools and Methods of Competitive Engineering Symposium (TMCE 2020), Dublin, Ireland,11-15 May 2020, Delft University of Technology, Proceedings of TMCE 2020, pp.393402. ISBN/EAN: 978-94-6384-131-3Google Scholar
Liu, X., Kim, E., & Nagai, Y. (2019). “Design of Affective Experiences Using Interactive Media in the Context of Urban Traffic”, KICSS 2019: The 14th International Conference on Knowledge, Information and Creativity Support Systems, Ho Chi Minh City, Vietnam, 21-23 November 2019, Hoa Sen University, Proceedings of KICSS 2019, pp.3441.Google Scholar
Mei, H. H., & Sheng, L. S. (2011). “Applying situated learning in a virtual reality system to enhance learning motivation”, International journal of information and education technology, 1(4), 298302.Google Scholar
Nagai, Y., & Taura, T. (2015). “Studies of design creativity: A review and its prospects”, Journal of the Indian Institute of Science, 95(4), 341351.Google Scholar
Özcan, O., & Akarun, L. (2002). “Teaching interactive media design”, International Journal of Technology and Design Education, 12(2), 161171.CrossRefGoogle Scholar
Wolfe, J. M., Kluender, K. R., Levi, D. M., Bartoshuk, L. M., Herz, R. S., Klatzky, R. L., … & Merfeld, D. M. (2006). Sensation & perception (pp. 242245). Sunderland, MA: Sinauer.Google Scholar
You have Access
Open access

Send article to Kindle

To send this article to your Kindle, first ensure no-reply@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about sending to your Kindle. Find out more about sending to your Kindle.

Note you can select to send to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be sent to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

USE INTERACTIVE MEDIA TO ENHANCE CREATIVITY OF DESIGNERS BY STIMULATING THE SENSES IN THE CONTEXT OF ART DESIGN EDUCATION
Available formats
×

Send article to Dropbox

To send this article to your Dropbox account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Dropbox.

USE INTERACTIVE MEDIA TO ENHANCE CREATIVITY OF DESIGNERS BY STIMULATING THE SENSES IN THE CONTEXT OF ART DESIGN EDUCATION
Available formats
×

Send article to Google Drive

To send this article to your Google Drive account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Google Drive.

USE INTERACTIVE MEDIA TO ENHANCE CREATIVITY OF DESIGNERS BY STIMULATING THE SENSES IN THE CONTEXT OF ART DESIGN EDUCATION
Available formats
×
×

Reply to: Submit a response

Please enter your response.

Your details

Please enter a valid email address.

Conflicting interests

Do you have any conflicting interests? *