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USE INTERACTIVE MEDIA TO ENHANCE CREATIVITY OF DESIGNERS BY STIMULATING THE SENSES IN THE CONTEXT OF ART DESIGN EDUCATION

Published online by Cambridge University Press:  27 July 2021

Xiaoxiao Liu*
Affiliation:
Japan Advanced Institute of Science and Technology National Demonstration Center for Experimental Fashion Design and Engineering Education, Dalian Polytechnic University, Dalian, China
Yukari Nagai
Affiliation:
Japan Advanced Institute of Science and Technology
Kumi Yabuuchi
Affiliation:
Japan Advanced Institute of Science and Technology
Xiuxia Cui
Affiliation:
Japan Advanced Institute of Science and Technology School of Foreign Languages Dalian Polytechnic University
*
Liu, Xiaoxiao, Japan Advanced Institute of Science and Technology, School of Knowledge Science, Japan, s1920042@jaist.ac.jp

Abstract

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Creativity is very important for designers, and methods to stimulate designers' creativity are the long-term focus of art design education. The senses are an important channel for designers to receive information and define core issues. Stimulating the designer's senses can help enhance their perception and creativity, and is of great benefit for the quality and efficiency of the design outcome. Today's interactive media technology provides more possibilities and advantages for designers' perception and sensation. The purpose of this research is to explore a way to stimulate the designer's senses through the use of interactive media, thereby improving the designer's design thinking and creativity, and providing designers with innovative design support. By means of interactive ground projection and experiments, and discussion of the advantages of interactive media to stimulate designers' senses, this research proposes innovations in art design educational media, which is valuable for the training and learning of designers and the development of virtual education environment in the future.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2021. Published by Cambridge University Press

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