Hostname: page-component-8448b6f56d-tj2md Total loading time: 0 Render date: 2024-04-16T19:42:20.358Z Has data issue: false hasContentIssue false

Ethics of Virtual Reality in Medical Education and Licensure

Published online by Cambridge University Press:  06 March 2018

Extract

The aim of this section is to expand and accelerate advances in curriculum developments and in methods of teaching bioethics.

Type
Departments and Columns
Copyright
Copyright © Cambridge University Press 2018 

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Notes

1. Reisman, A. How many have you done? JAMA 2016;316(5):491.CrossRefGoogle Scholar

2. Heisler EJ, Jansen DJ, Mitchell A, Panangala SV, Talaga SR. Federal Support For Graduate Medical Education: An Overview. Washington, DC: Congressional Research Service, February 12, 2016; available at https://fas.org/sgp/crs/misc/R44376.pdf (last accessed 5 Jan 2017).

3. Beck M. Innovation is sweeping through U.S. medical schools. Wall Street Journal, February 16, 2015; available at http://www.wsj.com/articles/innovation-is-sweeping-through-u-s-medical-schools-1424145650 (last accessed 5 Jan 2017).

4. Hauff, SR, Hopson, LR, Losman, E, Perry, MA, Lypson, ML, Fischer, J, et al. Programmatic assessment of Level 1 Milestones in incoming interns. Academic Emergency Medicine 2014;21:694–8.CrossRefGoogle ScholarPubMed

5. Association of American Medical Colleges. Core Entrustable Professional Activities for Entering Residency—Curriculum Guide. Washington, DC: Association of American Medical Colleges; 2014.

6. Pensieri, C, Pennacchini, M. Overview: Virtual reality in medicine. Journal of Virtual Worlds Research 2014;7(1):123.Google Scholar

7. Sheikh K. Beyond gaming: 10 other fascinating uses for virtual-reality tech. Live Science. January 19, 2016. Available at https://www.livescience.com/53392-virtual-reality-tech-uses-beyond-gaming.html (last accessed 13 Oct 2017).

8. Heilig MH. El cine del future: The cinema of the future. Espacios 1955;23–4.

9. Lanier, J, Zimmerman, TG, Blanchard, C, Bryson, S, Harvill, Y. A hand gesture interface device. Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface 1987;189–92.Google Scholar

10. Chinnock, C. Virtual reality in surgery and medicine. Hospital Technology Series 1994;13(18):148.Google Scholar

11. Sra M, Schmandt C. MetaSpace II: Object and full-body tracking for interaction and navigation in social VR. Cornell University Library. arXiv preprint arXiv 2015;1512.02922.available at https://arxiv.org/abs/1512.02922 (last accessed 13 Nov 2017).

12. Kononowicz AA, Woodham L, Georg C, Edelbring S, Stathakarou N, Davies D, et al. Virtual patient simulations for health professional education. The Cochrane Library. Online, May 2016. Available at http://onlinelibrary.wiley.com/doi/10.1002/14651858.CD012194/pdf (last accessed 13 Nov 2017).

13. Saxena N, Kyaw BM, Vseteckova J, Dev P, Paul P, Lim KTK, et al. Virtual reality environments for health professional education. The Cochrane Library 2016;2. Available at http://onlinelibrary.wiley.com/doi/10.1002/14651858.CD012090/full (last accessed 13 Nov 2017).

14. Bowman, DA, McMahan, RP. Virtual reality: How much immersion is enough? Computer 2007;40(7):3643.CrossRefGoogle Scholar

15. Halarnkar P, Shah S, Shah H, Shah H, Shah A. A review on virtual reality. IJCSI International Journal of Computer Science. 2012;9(6):325–30.

16. Riva, G. Application of virtual environments in medicine. Methods of Information in Medicine 2003;42:524–34.Google Scholar

17. Claudio P, Pennacchini M. Overview: Virtual reality in medicine. Journal of Virtual Worlds Research 2014;7:1.

18. Kotsis, SV, Chung, KC. Application of see one, do one, teach one concept in surgical training. Plastic and Reconstructive Surgery. 2013;131(5):1194–201.CrossRefGoogle ScholarPubMed

19. Iserson KV: Law versus life: The ethical imperative to practice and teach using the newly dead emergency department patient. Annals of Emergency Medicine 1995;25:1:91–4.

20. Reisman A. How many have you done? JAMA. 2016;316(5):491.

21. AAMC Institute for Improving Medical Education. Effective Use of Educational Technology in Medical Education, Colloquium on Educational Technology: Recommendations and Guidelines for Medical Educators, 2007; available at https://members.aamc.org/eweb/upload/Effective%20Use%20of%20Educational.pdf (last accessed July 14, 2016).

22. Ziv, A, Wolpe, PR, Small, SD, Glick, S. Simulation-based medical education: An ethical imperative. Academic Medicine 2003;78(8):783–8.CrossRefGoogle ScholarPubMed

23. Makary MA, Daniel M. Medical error—the third leading cause of death in the US. British Medical Journal. 2016;353:i2139.