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11 - Applications of Game Theory in Cloud Networking

from Part II - Applications

Published online by Cambridge University Press:  13 June 2019

Zhu Han
Affiliation:
University of Houston
Dusit Niyato
Affiliation:
Nanyang Technological University, Singapore
Walid Saad
Affiliation:
Virginia Polytechnic Institute and State University
Tamer Başar
Affiliation:
University of Illinois, Urbana-Champaign
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Summary

This chapter first introduces the basic concept of the cloud computing and cloud networking. A general cloud network architecture is presented and follows by the specific cloud systems, i.e., cloud data center networking, mobile cloud networking, and edge computing. Then, the chapter presents a survey on the game theoretic and auction models developed and applied to solve issues in cloud networking. Such issues include bandwidth reservation and allocation, request allocation, wireless bandwidth allocation, resource management in edge computing, and bandwidth allocation in software defined networking for cloud computing. The chapter then presents a cooperative game model for mobile cloud resource management in which the full formulation, algorithms, and performance evaluation are included. Finally, the chapter investigates how to provide efficient insurance in cloud computing market.

Type
Chapter
Information
Game Theory for Next Generation Wireless and Communication Networks
Modeling, Analysis, and Design
, pp. 270 - 314
Publisher: Cambridge University Press
Print publication year: 2019

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